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Topics - danielle53

Pages: 1
1
Ask a Question / Solved: Access to Assets
« on: February 10, 2017, 08:57:57 am »
Say, I want to make an extension with some specific assets I don't want to put before hand in /extras
for example an image.

I put inside my include.nmml

Code: [Select]
<assets path="images/MyImage.png"  id="MonImage"/>
I can test the access by

Code: [Select]
if (Assets.exists("MonImage", AssetType.IMAGE)){
trace("I've got MyImage by Id");
}

It is ok, but I want to be able to test by path ...

I know that I can put a rename tag

<assets path="images/MyImage.png"  rename="path/to/MyImage.png"/>

But I unable to find a path that doesn't answer "false" to the question

Assets.exists("path/to/MyImage.png",AssetType.IMAGE)

Thanks for any help

2
Ask a Question / populate sounds
« on: September 18, 2016, 11:20:50 am »
Hi,

I would like to populate the sounds interface with hundred of ogg and mp3 files.

My first go was to put stanza in the resources/data.xml (when my game is closed !)

like
Code: [Select]
<music atlasID="0" desc="" id="10194" loop="true" name="y" oid="-1" pan="0" shared="false" stream="false" type="mp3" volume="1"/>
(even if  I just an ogg file, i found out that I have to put type="mp3")

id should be an integer so .. it is difficult to know exactly what the files are when you look  inside the folder resources.

I would like to tidy up a little and have folders in resources

Is it possible ?

I would like to know too ... in advance .. exactly which characters are forbidden in the names of the sounds.

And I will be very happy to know if I can impose to have these sounds in one or several folders in the interface.

In fact, I could not find any documentation at all, so if you know what is the meaning of oid and if it can other value than -1

Every info .. thank you

3
Ask a Question / Is it possible to create a new Game Attribute ?
« on: November 23, 2015, 11:55:23 am »
There is no Colour or Control Type, for example.

4
Ask a Question / Flash logs
« on: November 09, 2015, 09:27:14 am »
Hi,
I could read on stencyl/plaf/haxe/lib/stencyl/1,00/README.md :

#Debugging
If you're running the engine standalone, viewing the engine's logs involves external apps.

- For Flash, use [Vizzy](https://code.google.com/p/flash-tracer)

the actual address of this project is

https://github.com/ir73/vizzy

but the last commit was made on the Nov 27, 2011
I know there is no open issue
but I am a little but worried there is not even one closed: it is a bad sign, no ?

Which tools are using ?

5
Ask a Question / haxelib and Stencyl project
« on: November 09, 2015, 04:31:16 am »
Hi,
After some hours spend to got the environment variable in place, I manage to be able to use **haxelib** (I am under Linux, I don't think it is granted).
In order to look at the installed librairies :
Code: [Select]
haxelib listto have some info
Code: [Select]
haxelib infofor example
Code: [Select]
haxelib info tilelayer
Code: [Select]
Name: tilelayer
Tags: nme, openfl
Desc: Lightweight wrapper over OpenFL's powerful but lowlevel 'drawTiles', with bitmap-based fallback for Flash. Includes a Sparrow spritesheets parser supporting animations and trimming.
Website: http://github.com/matthewswallace/openfl-tilelayer
License: MIT
Owner: elsassph
Version: 0.2.0
Releases:
   2013-06-07 16:39:21 0.0.1 : This is the first iteration of porting nme-tilelayer to work with Haxe 3 and Openfl
   2014-06-25 10:51:06 0.2.0 : In sync with nme-tilelayer, addition of a test project
 

my question :
Why there is no such infos on stencyl and stencyl-cppia ?

6
Resolved Questions / directory lang missing Stencyl 3.3.2 build 8627
« on: September 02, 2015, 05:46:28 am »
The directory lang was not created in my workspace.
Is it because I set lang.debug=true in [workspace]/prefs/boot.txt ?
Code: [Select]
2015-09-02 11:53:03,509 INFO  [Thread-5] stencyl.sw.util.StreamGobbler: [haxelib] RunMain.hx:43: Used setup, so using userDir as workspace.
202015-09-02 11:53:19,647 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found French in lang\fr
15-09-02 11:53:03,509 INFO  [Thread-5] stencyl.sw.util.StreamGobbler: [haxelib] RunMain.hx:52: workspace: D:\_Projets\_stencyl\STENCYWORK\stencylworks/
2015-09-02 11:53:19,011 DEBUG [AWT-EventQueue-0] stencyl.sw.app.App: Action: Preferences... [menu.file.prefs]
2015-09-02 11:53:19,558 DEBUG [AWT-EventQueue-0] stencyl.sw.util.FileHelper: Failed to list contents of D:\_Projets\_stencyl\STENCYWORK\stencylworks\lang. It does not exist or is not a directory.
2015-09-02 11:53:19,558 DEBUG [AWT-EventQueue-0] stencyl.sw.util.FileHelper: Directories within lang: [lang\br, lang\de, lang\el, lang\en, lang\es, lang\fi, lang\fr, lang\it, lang\nl, lang\pl, lang\pt, lang\ru, lang\zh, lang\zh_CN]
2015-09-02 11:53:19,638 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found Breton in lang\br
2015-09-02 11:53:19,639 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found German in lang\de
2015-09-02 11:53:19,642 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found Greek in lang\el
2015-09-02 11:53:19,643 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found English in lang\en
2015-09-02 11:53:19,644 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found Spanish in lang\es
2015-09-02 11:53:19,646 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found Finnish in lang\fi
2015-09-02 11:53:19,648 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found Italian in lang\it
2015-09-02 11:53:19,649 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found Dutch in lang\nl
2015-09-02 11:53:19,651 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found Polish in lang\pl
2015-09-02 11:53:19,652 DEBUG [AWT-EventQueue-0] stencyl.sw.prefs.LanguagePage: Found Portuguese in lang\pt
...

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