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Messages - PonyStew

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Stencyl Jam 17 / Re: Stencyl Jam 17 Winners
« on: December 23, 2016, 03:56:08 pm »
Congrats to the winners!

Repeatedly changing an actor's animation to the same animation will reset it to the first frame.

I worked around this by creating a block to change the animation that accepts the animation name as an argument, and checks whether the actor's current animation is different from the requested animation. If they're different, it sets the animation to the requested animation, otherwise it leaves it alone.

I used that block instead of the "switch animation" block.

Otherwise, you'll need to manage your actor's state more carefully and switch animations only on state transitions.

Could you, maybe, share an example of that block?

Repeatedly changing an actor's animation to the same animation will reset it to the first frame.

This is only true for animations that do not loop. A looping animation will ignore a command to switch if it is already playing that animation.
Unforunately, that's my case.

Ask a Question / Re: simple vs modern platformer
« on: December 10, 2016, 02:36:31 am »
Full differences shown in the article you referenced.

Basically, if you would use simple physics, it will leave you without Force, Friction, Bounce, Terrain mechanics, as well as with more simple, not as detailed collisions and weight control over your actors. Movement most likely will be less smooth, if you have rotating actors you need to collide with - that won't happen properly, and stuff like that. And most importantly - it will be harder to implement slippery floors  ;)

Ask a Question / Why my behaviour shows only the first frame of animation?
« on: December 10, 2016, 02:20:45 am »

Uh, so, it looks like i have a problem. While this behaviour works, it works half way, since it shows only the first frame of requested animation. Anyone knows why?

Ask a Question / Re: Creating Visual Novels
« on: November 29, 2014, 01:19:29 am »
The visual novel mechanics are simple itself, so there's not much of a problem to make one on stencyl.

Journals / Re: Screenshot Thread
« on: November 25, 2014, 04:10:17 pm »
Not sure if i'm able to post here something, but yeah, i'm working on something.

Ask a Question / Re: Bullet collision?
« on: November 13, 2014, 07:11:06 pm »
Thanks for all those options, pal. I think i could use the same thing with earlier question though, but thanks for opportunity to think about solutions and not just use a template, really appreciate it.

Ask a Question / Re: Bullet collision?
« on: November 10, 2014, 04:49:25 pm »
I did it, works perfect. But what could i do to make player jump on the bullet from underneath?

Ask a Question / Re: Bullet collision?
« on: November 10, 2014, 04:01:50 pm »
How about having a bullet actor, and a replacement bullet actor. When the bullet actor hits the wall, immediately kill it and create the replacement actor in its place.

The replacement actor would look like the bullet actor, but it would have the physical attributes required for the character to jump on it; i.e, it would be a non-moveable object that the player character can collide with.

That's might be it, thanks for an advice, pal.

Ask a Question / Re: Bullet collision?
« on: November 09, 2014, 09:29:27 am »
There's a character, and he's shooting out a flat bullet that supposed to stuck in the wall.  This means that the bullet has to become non-pushable, or it supposed freeze in the one spot as i can say. And after that, character have to jump on this bullet.

Ask a Question / Re: Bullet collision?
« on: November 08, 2014, 06:00:06 pm »
I apologize for this lame question, one problem is solved. Now there's another one.
Is there any chance to make one actor collide with specific actor after it stops, or is there any option to make actor non-pushable after stoppage, if self actor group isn't collides with specific actor's group in the begining?

Ask a Question / Bullet collision?
« on: November 08, 2014, 11:31:22 am »
Hello everyone, i'm here because i need your help.
I'm not so good at stencyl algorhytms and that's why i can't make my bullets stuck after shooting at the wall,
i also want to make them non-collide to each other, but collide with player.
Can anyone help me with that? I'd really appreciate it.

Ask a Question / Re: Help with speed up of character.
« on: June 26, 2013, 02:44:34 pm »
If you control your speed with an attribute (local if the character is just warping around, game attribute if between scenes too), you can add to that attribute, so the setting of the speed will be changed accordingly.

If you want to, search the games section of the Forge for "Demo-" and find my infinite climber; I think that one has the basic idea implemented (although it is automatic, not based on the character reaching a location).

Kay, thanks pal.

Ask a Question / Re: Help with speed up of character.
« on: June 26, 2013, 11:34:54 am »
I know how algorythms are works, but i cant understand algorythm of my problem. I can make the character walk faster just in special zone or special X count, but how can i make the movement faster with each achieving of scene end?

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