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Messages - twinter3

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16
Old Questions (from 1.x/2.x) / Build Email
« on: July 16, 2012, 11:06:30 am »
Hey,

I am able to build for ad-hoc successfully but I am not receiving the emails. Is something down?

Thanks!

17
Old Questions (from 1.x/2.x) / Re: iStencyl - Unable to build
« on: June 29, 2012, 07:22:06 am »
The nightly was locking up while publishing. I went back to 2.1 and it is working fine. Thanks!

18
Old Questions (from 1.x/2.x) / iStencyl - Unable to build
« on: June 29, 2012, 05:06:05 am »
I have a new MacBook pro and I updated all of the mobile settings, when I try and publish to adhoc, I am getting this attachment in the build email (attached).  I am running 2.2

Program /usr/bin/codesign returned 1 : [/Users/StencylBuild/temp/Build/Release-iphoneos/AppScaffold.app: code object is not signed at all
]
Codesign check fails : /Users/StencylBuild/temp/Build/Release-iphoneos/AppScaffold.app: code object is not signed at all


19
Old Questions (from 1.x/2.x) / Get "Grow Self" Blocks Properties
« on: March 02, 2012, 08:57:31 am »
Is there any way through iOS when using the grow block to get the size of the actor is in realtime.  "Width of Self" stays the same when it is resizing over time.

Thanks!

20
Old Questions (from 1.x/2.x) / Re: Touch area remains the same.
« on: February 15, 2012, 05:07:22 pm »
I am using the spin block over 1 second with normal in and out.

21
Old Questions (from 1.x/2.x) / Touch area remains the same [SOLVED]
« on: February 15, 2012, 11:06:23 am »
Hello,

I have a trap door and when I touch it, it spins 90 degrees and opens.  It works fine, but when I click the trap again to close it it doesn't close unless I touch where I originally touched to open it.  Is there any way to close the trap door by touching the actual trap door?  The behavior is on the trap door.

22
Old Questions (from 1.x/2.x) / Re: [SOLVED] iOS Publish error
« on: February 09, 2012, 02:12:01 pm »
Worked.  Thank you.

23
Old Questions (from 1.x/2.x) / [SOLVED] iOS Publish error
« on: February 09, 2012, 10:57:56 am »
Works fine in flash, error when compiling for iOS.

61: error: invalid operands of types 'objc_object*' and 'float' to binary 'operator-'

24
Resolved Questions / Re: NaN when trying to Hit Enemy
« on: February 09, 2012, 09:28:00 am »
Thanks!  It worked.

25
Resolved Questions / [SOLVED] NaN when trying to Hit Enemy
« on: February 09, 2012, 05:22:20 am »
I am getting NaN when trying to apply hitpoints to an enemy.  If I just insert a number into the Actor Message block (shown) it works fine.  However, if I try and subtract from the attribute (as a number), it returns NaN. (Shown to the right of the block)  It won't allow me to subtract from an attribute without the "as a number" block (Shown to the right of the block)  Just need some guidance on this one.  Thanks!!!


26
Old Questions (from 1.x/2.x) / Simulator 'NSException'
« on: February 08, 2012, 11:14:15 am »
Hello,

I am having an issue where if I make changes to a player after running the simulator when I try and jump it throws a (terminate called after throwing an instance of 'NSException') error and crashes.  If I close Stencyl and simulator and xcode, relaunch and publish again, the game runs error free.  I am using Animation Manager and if I move jumping up over falling on the list and then back down again and save game...it runs fine.  I am new to iOS development and I am wondering if I should be doing something other than saving before publishing.

27
Resolved Questions / Re: [SOLVED] Communicate between actors
« on: February 07, 2012, 11:34:02 pm »
Correct.  Thanks for the help :)

This was my solution:


28
Ask a Question / Defining an Actor
« on: February 07, 2012, 01:57:40 pm »
How do you get the exclamation inside of a triangle symbol (LOL) like in the attached example?

29
Resolved Questions / Re: [SOLVED] Communicate between actors
« on: February 07, 2012, 12:52:20 pm »
Ok, so using option one (I have the behavior on the scene) how would I target the actors when they are being created through code?  What you layed out in option one works great, but when I don't have the actors in the scene to select from, how do I target them?


30
Resolved Questions / Re: Communicate between actors
« on: February 07, 2012, 11:26:01 am »
Thanks for the quick response.  Yes, I am having trouble referring to the specific actor.  Switch animation won't allow me to specify an actor, or maybe I am just doing it wrong.

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