Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Danfisher

Pages: 1 2
Ask a Question / Re: Trying to make my litte pixies hover
« on: June 18, 2015, 04:36:52 pm »
Awesome ideas, guys.  Thanks so much for the help!

Ask a Question / Re: Trying to make my litte pixies hover
« on: June 17, 2015, 11:19:23 am »
Liberado, that's exactly what I want, except without any triggering event (eg. mouse over) required.  I just want them to "hang" in a general area and then I'm going to code them to shoot little blasts from their wands (but that comes later...).  How would you code pixies to move automatically in a 20 pixel by 20 pixel area randomly, but constantly?

Ask a Question / Trying to make my litte pixies hover
« on: June 16, 2015, 05:42:56 pm »
Hi Folks,

I have some pixies in my game that I would like to hover in the air like...well, pixies.  Essentially, I just need them to buzz randomly back and forth and up and down around a particular point.  So far, all I've been able to get them to do is to fly off the screen in various directions.  I've attached a screenshot of my "hover" behaviour which I created.  Tips from more experienced Stencyl-ers appreciated!

Ask a Question / Re: re-sizing the background and others
« on: May 17, 2015, 12:50:10 pm »
How big are your screens?  If I were you I would turn on the "see screen bounds" in your build screen and turn on the grid and then take a look. Each box  within the player area is 32 pixels if you are using regular sized art. Chances are that most of what you are going to use in your game will be a box, or two, or three. That means most of your art won't be bigger than 96 x 96 (3 boxes x 3 boxes). Once you import it you can change the collision shapes to make it exact. If you want art that will look good on a big screen, do everything 4x as big and set your import settings to 4x.

Ask a Question / Re: re-sizing the background and others
« on: May 16, 2015, 06:03:12 pm »
I'm not sure what you mean.  I'm making a PC game that is running using Flash and I made my backgrounds two screen heights by two screen widths (it's a platformer with a big of height to it).  Then I set them to loop and put a slight paralax effect on them.  I imported large images with the 4x import setting and they look great on a full screen. 

Ask a Question / Re: My actor gets stuck on the ground
« on: May 13, 2015, 06:00:43 pm »
I wasn't able to get stuck, although your description of the controls is off.  Z was jump and X was fire. 

Ask a Question / Re: Camera zoomed in top left corner
« on: May 02, 2015, 11:09:14 am »
Much appreciated.  I was actually having some problems with my screen settings and my scene settings not matching up, as it turns out.

Awesome advice.  That worked perfectly.  Any idea why a single collision with a "gnome" actor kills all of them?

Hi Guys,

Stencyl was crashing when I tried to bring in 4x tilesets so I updated my Java, Flash, OS and Stencyl in order to try to fix whatever was wrong.  Now I can't even open my projects.  Logs are attached...for now I'm at a standstill.  Any ideas are appreciated.


Ask a Question / Switching animations triggered by actor collisions
« on: April 25, 2015, 10:45:57 am »
Hi Guys,

HI All,

Please let me know if this is wrong place to post this...

I'm trying to get my "gnome" character (actor) to switch to an "exploding" animation and then disappear whenever the player actor bumps into him.  Right now they just collide but no animation is triggered.  I've attached a screen shot of my code.  Suggestions or links to tutorials on this are appreciated!

Thanks for the reply!  Can you please confirm what I think the rules are around this:

1) Scene size must be equal to or larger than screen size settings
2) Backgrounds must be exactly the same size as screen size, unless they repeat

This wasn't clear to me after working through the basic tutorials and Stencylpedia entries, so any clarification is appreciated!

Hi Guys,

As I described in a recent post, my camera jumps to the top left hand corner of the screen when I test my games, even with the "follow actor" behaviour set to my main player.  When I test out levels that are not very tall, there are actually blank spaces created under what appears in build mode as the bottom of the screen.  See attached logs and screen shot for details.

Ask a Question / Camera zoomed in top left corner
« on: April 16, 2015, 06:42:51 pm »
Hey Folks,

Does anyone know why when I test my scenes in my platformer, I get a zoomed in preview of the top left hand corner only?  That's even if I have a main actor at the bottom right with the "camera follow player" behaviour activated. This is driving me nuts and any help is greatly appreciated!

Resolved Questions / Re: Can't test games or scenes in V 3.3
« on: April 06, 2015, 10:36:08 am »
I actually updated my Java and my Flash and now things seem to be fine. Thanks for the reply!

Resolved Questions / Can't test games or scenes in V 3.3
« on: March 31, 2015, 05:34:59 pm »
Hi Guys,
I love Stencyl so far, but I am not able to test or preview any games any more since upgrading.  I was keen to get the full paid version, but obviously if I can't run any game projects then I won't be working in Stencyl.  Please take a look at my attached logs and tell me if there is anything I can do, or if this is a known bug that will be addressed soon.

Pages: 1 2