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Topics - TheBasedAbel

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Ask a Question / Actor 'dragging' question
« on: April 07, 2013, 09:23:37 pm »
Ok the behavior I'm trying to make is a behavior that will allow me to spawn a magic chain wherever the user clicks (or taps their finger) that will drag the orb on the bottom of the screen behind the chain that is guided by their finger. (the other stipulation is that their finger has to be below a certain Y value on the screen because I don't want it to be able to be dragged more than ~ halfway up the screen vertically but I can probably figure that part out)

Basically think of a Wrecking ball, when you touch the screen a chain appears and the ball attaches to the chain at the tip of your finger, when you release the chain disappears and the ball drops to the floor, hopefully this will help to explain the physics I'm trying to achieve. I attached a very minimal diagram to also help visualize, thanks for the help i'm stumped! :P

Ask a Question / Question about stencyl + twitter
« on: April 06, 2013, 07:53:23 am »
Is there any way to get a game to post to somebodys twitter in stencyl?

Similar to the superbrothers sword and sworcery game

Ask a Question / resume game state after cutscene
« on: March 29, 2013, 11:18:00 pm »
Okay so from a functional standpoint what I want to do is have a normal gameplay scene, then when a certain something happens it freezes the action of the current scene, displays a little cutscene and then resumes the previous scene.

An example might be that you're in a one room dungeon with a boss and you're fighting him and you notice a door to your left, you go to the door (which pauses the boss fight and triggers a cutscene of you trying to break open the door or something) and then the game reverts and unpauses at the second just before you tried to enter the door.

Any ideas would help very much, thanks guys :)

Ask a Question / Print Maximum / Minimum function?
« on: March 24, 2013, 06:24:42 pm »
I'm trying to accurately detect what kind of velocity I'm working with for one of my actors and I'm wondering if there's a way to make a print that shows the actors maximum x and y velocities over a certain amount of time and doesn't change after the actor's velocity decreases (so it only changes if the ball reaches a higher maximum velocity)

Definitely appreciate the help as I'm more of a "designer" than a "programmer" lol.

Ask a Question / "Stuck" detection
« on: March 24, 2013, 01:43:33 pm »
im trying to create a bit of code that i can attach to the ball of a pinball game so that if the ball is stuck somewhere it will nudge itself in a direction to enable play to continue, I think this is the bit of the code i'm having trouble with, i want to detect that the ball hasn't been moving for about 3 seconds and if it hasn't. make it nudge itself left/right gently.

Ask a Question / specifying a location on an actor
« on: March 22, 2013, 10:48:17 pm »
So i have a boss character who charges a laser (by creating a "laser" actor at the coordinates the barrel is located) my issue is that if I want him to move around, the Laser actor does not move with him, is there a way to spawn actors on a certain part of a different actor even while it is moving??


Old Questions (from 1.x/2.x) / predicting effect of origin points
« on: March 21, 2013, 10:23:16 am »
I have an actor the rotates in a way that its origin point is important information, however I'm developing this game with iOS in mind and I know that it's said Origin Points don't work with iOS but then I heard that they work in 3.0 so I'm wondering if I need to upgrade to use origin points in iOS? (I know i need to upgrade to publish to iOS anyway)

Ask a Question / Pinball Flipper question
« on: March 15, 2013, 09:58:48 pm »
Hey ya'll I saw sometime back that someone had asked about utilizing pinball flippers in a level with no response and I'm in the same jam. I also haven't seen any tutorials of this kind on stencylpedia or youtube.

I was wondering if anyone had any tips they could share on making some successful pinball flippers work since the only example i could find isn't that great and kind of hard to understand, anyway I would appreciate any help a LOT!  :D

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