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Topics - timbirks

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16
Ask a Question / Power Up actor, 3 frames of animation
« on: April 11, 2014, 04:14:22 am »
Hi all, I've created a PowerUp actor which has 3 frames of animation, 1 for each type of power up, the animation continually plays through the frames until the player collides with it.  I'd like it so the player collects the power up dependant upon the frame that was being displayed when the actor collided with the power up.  Anyone know of the best way of getting stencyl to register a frame number? ie, if on frame 1: +500 point,  if on frame 2: +1 life ect.    many thanks

17
Ask a Question / Admob and Chartboost in 1 game?
« on: April 07, 2014, 09:14:07 am »
Hi all, I have a game that is probably going to be ready for release on Android in the next month or so, I'm starting to learn about app monetization, I've looked at Admob and Chartboost so far which look quite good, I was wondering if you can use more than one Ad provider in a single game?  I very much doubt that my game will make any money at all but I want to give myself the best possible chance.  Any advice would be great thanks.

18
Hi all, this should be an easy one.  I have a high scores screen which displays the highest score from each level of the game, however it always updates with the latest score and not the highest score.  I have 'Level Scores' game attributes and 'Level High Scores' game attributes, I do a number comparison of the two attributes: If Level1 HighScore < Level1 Score, Set Level1 HighScore to Level1 Score.  At the moment this isn't working and just updates the high score screen to whatever the latest score was, any ideas how to fix this?  many thanks!

19
Resolved Questions / Counter to Increment by 1 problem? {SOLVED}
« on: April 04, 2014, 03:03:03 am »
Hi all, this should be an easy one but I just can seem to figure it out.  When my plane drops a bomb I want the 'bombs dropped' counter to increase by 1, I've created a 'bombs dropped' game number attribute (default 0) so When Bomb is Created > Set Bombs Dropped to Bombs Dropped +1, and on the HUD I've got a Draw Bombs Dropped command.. This isn't working at the moment and I've tried many variations, sometimes it stays at 1, sometimes it increase 1, 3, 6, 10 etc, I just want it to increase 1,2 ,3, 4,5 etc.   Any ideas?  many thanks

20
Hi all, this is another tricky one to explain,  in my game when a missile hits an object it displays a score next to the object being hit, however when a second missile hits another object the score which is being shown for the first missile strike changes to the score from the second missile strike, how would I get my scoring system to not update the first score with the second one?  any advice would be great thanks. 

21
Resolved Questions / animating drawn text (score) {SOLVED}
« on: March 31, 2014, 04:02:11 am »
Hi all, I was wondering if there is a way to have move drawn text?  I have a score appear next to an object being hit however it just kinda stays there, is there a way to make the score drift up then fade out?  thanks

22
Ask a Question / hit score accumilation issue
« on: March 30, 2014, 07:05:06 am »
Hi, this is a tricky on to explain, I'd like to have the hit score displayed on screen next to the object that's being hit, the score accumilates in the HUD correctly but it also accumilates when displayed by the object being hit, eg the first hit scores 23 points and the next hit score 7 points, instead of displaying 7 it displays 30, any ideas of how to get it to display individual hit scores? Thanks!

23
Ask a Question / Unpause problem (keeps firing missile on resume)
« on: March 30, 2014, 04:39:51 am »
Hi all, I have a slight problem with my game, when I pause the game you have the option to quit or resume, when I hit the resume button it fires a missile (I have a simple tap screen to fire missile mechanic), how would I get the game to unpause without firing a missile?  Any suggestions or advice would be great, thanks!

24
Hi all, there is probably a simple solution to this, basically I have a score screen which displays the total score accumulated during the game, I'd like this number to count up from zero and then stop on final score number, any suggestion as to how this is done?  many thanks

25
Ask a Question / Stencyl v03 Collision
« on: March 26, 2014, 05:43:53 am »
Anyone had any problems with collision in v3.0?  when the missiles hits an object it is meant to kill the missile and create and explosion actor, at the moment the missile is killed but the explosion actor is not created, however when I take out the Kill block, it will create the explosion but repeatedly because the missile isn't killed and is constantly colliding. Any ideas how to kill and actor and switch to another actor in V3.0, because it worked in 2.3.  many thanks.

26
Ask a Question / Critical Error: Null Object Reference (v3.0)
« on: March 26, 2014, 04:25:49 am »
Hi there, I've recently switched so Stencyl 3.0 and well, my game just doesn't work any more.  I keep getting this error message in the log, [LOG] Critical Error: Null Object Reference, it does this when an object is killed and an actor explosion is created, basically the 'Explode on death' behaviour.  Anyone know why it might be saying this when it was fine in v2.2?  thanks for your help!

27
Ask a Question / Carrying over Total Score from Level 01 to Level 02
« on: March 18, 2014, 05:16:52 am »
Hi All,  I have my scoring system set up so at the end of level 01 it adds up the time remaining, lives left, and hit points into one score on the score screen, however when I begin level 02 the only score that is carried over is from the hit points, I'd like the total score from level 01 to be the beginning score on level 02, any advice would be great thanks!

28
Ask a Question / Timer resetting problem
« on: March 17, 2014, 08:26:09 am »
Hi all, If anyone can help with this problem it'd be be greatly appreciated.  Basically I have a Timer on fired missiles (starts at zero and counts up as the missile travels away), dependant on when the missile strikes is the score you get from the timer.  Only thing is, when I fire a second missile the timer on the first missile resets back to zero whilst it is still travelling, any ideas of how to make sure timers are individual to each missile fired?  many thanks!

29
Hi there, first post!  I'd like to add the score from the first level onto the score for the second level.   The score is the time remaining from each level, so if there is 20 seconds left when completing level 1, I'd like to add that score to however many seconds are remaining when level 2 is completed.  I've created a 'score' and 'TimeLeft' attribute but when set the score to 'score + timeleft' it appears to continually do it over and over, i think this is because it's in an 'always' block, any ideas of how to get it to do the calculation just once?  many thanks for any help.

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