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Messages - gplar

Pages: 1 2 3 ... 33
1
Ask a Question / Re: Simple cycles
« on: September 16, 2018, 03:50:34 am »
You trigger this When drawing, which means your loop is started 60 times per second. That´s 30000 stars per second.
Try moving it where you trigger it only once.

2
Ask a Question / Re: Who helps me with this block of logic?
« on: December 09, 2017, 12:20:19 pm »
If you are using fixed positions for the targets, you  can use the x and y coordinates to check where the actor is dropped, and if this corresponds with a targets coordinates (+ -  a suitable number, or it gets too precise) you can proceed with your check for correct answer.  There is no need for collision checks.

3
Ask a Question / Re: Is there a way to make actors with no collisions?
« on: December 02, 2017, 08:05:46 am »
I think setting the "Is a sensor" property makes an actor pretty peaceful. :-)

4
Ask a Question / Re: How to create a mini-map?
« on: December 02, 2017, 07:46:33 am »
I think I´d make the map from a big actor where you place small room actors and let the room actors handle the move from room to room. Set up a game attribute for current room. Then the correct room actor for current room would know  when to flash (change animation). You may have to consider acceptable moves in your grid if you don´t want the player jumping all over the place. :-)

5
Ask a Question / Re: How to create game XOX
« on: December 02, 2017, 07:29:34 am »
Probably Tic-Tac-Toe, which shouldn´t be too hard. Depending on if you want a two player game or one player against the"AI" you create. Start with two player mode, grid and player pieces and take it from there.
Or you can download the tic-tac-toe from StencylForge and check out the coding.

6
Build xCode project (Publish-Mobile-xCode Project), ignore the haxe download warning and save project.
Open project in xCode and run on some emulator which fails.
Go back to Stencyl and build for device or appstore.
It seems xCode then sorts the certificates.

7
Ask a Question / Re: iOS11 and Stencyl
« on: October 25, 2017, 11:56:51 am »
For some reason this happened on first run in simulator in 3.4, not on 3.5, though. Not on  device or when you upload to Apple. Not to worry.  :)

8
Ask a Question / Re: show random list items (but only once)
« on: October 23, 2017, 02:17:36 pm »
Sorry to be late about this, but I still use a workaround for Norwegian characters:
http://community.stencyl.com/index.php/topic,12188.msg72842.html#msg72842
It is a bit of work but gives what you want.

9
Extensions / Re: External Data Extension [1.6.1]
« on: October 22, 2017, 09:22:51 am »
@ETHproductions.
Could you take a look at this?
http://community.stencyl.com/index.php/topic,54864.msg292508.html#msg292508
It worked like a charm up to 3.5.  :-)

10
Ask a Question / Re: Uploading to IOS missing game icon
« on: October 12, 2017, 11:50:50 am »
This has been fixed. See this thread.
http://community.stencyl.com/index.php/topic,54725.0.html

11
Ask a Question / Re: about installed Xcode 9
« on: October 08, 2017, 09:08:38 am »
Justin has sorted most of it in 3.5.
http://community.stencyl.com/index.php/topic,54725.0.html
The simulators beyond 9.3 are rubbish, though.

12
Ask a Question / Re: about installed Xcode 9
« on: October 03, 2017, 11:11:45 am »
Hmm. As always with new Apple versions.
I´m on Stencyl 3.4.0, Xcode 9 and High Sierra. Command line tools for Xcode 9 installed and simulators show up in Xcode.
The list of available simulators in Stencyl is, however, empty. How do I get them to show?

13
Game Art / Re: Free and inexpensive game art for commercial use
« on: September 30, 2017, 01:26:14 pm »
And now there are more animals, too.  ;)

14
Ask a Question / Re: show random list items (but only once)
« on: August 16, 2017, 01:42:59 am »
Good thinking. And good luck! :-)

15
Ask a Question / Re: show random list items (but only once)
« on: August 16, 2017, 12:58:51 am »
Make a copy of the list to work on.
In this copy you remove the item as it is shown, then on next pick it is not available.
You will have to base your random pick on number of items in list.
This only works if you ar sure you will not run out of items in the list. :-)

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