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Messages - gplar

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61
You can view source if this is intended by the developer, on forge or like r1219218 does by sharing some stencyl projects  on    www.DeveloperBoost.com . Looking at code can be useful, but respect the developer and learn, not grab.  :)

62
Ask a Question / Re: Static images in app
« on: November 26, 2015, 05:28:38 am »
And it works!  ;)

63
Ask a Question / Re: Static images in app
« on: November 24, 2015, 05:20:33 am »
Thanks, Merrak. I´ll look into the Image API.  ;)

64
Ask a Question / Static images in app
« on: November 22, 2015, 05:01:48 am »
I´m developing an educational app with text-sound-image combination, and need to store 250 images, 250px by 250px.
I have previously used an actor and stored each image as a single frame animation, which works up to what I´ve used (25 animations), and makes it easy to create the actor and setting the correct animation. 
Now I´m wondering if there´s a limit to the number of animations for an actor, or if I´ll run into space problems.

Anybody been there?

65
Ask a Question / For the record
« on: November 20, 2015, 12:40:49 pm »
Publishing to the iOs  AppStore using 3.4.0  on a Mac works flawlessly!
Way to go,  Jon&co!
 :)

66
Ask a Question / Re: When actor is killed
« on: October 28, 2015, 03:48:26 am »
After experimenting I agree with you in case of references to the involved actor. Stick code before the "kill self".
"When actor is killed" works when it triggers other events or updates score.

67
Ask a Question / When actor is killed
« on: October 27, 2015, 03:11:16 am »
Just wondering:
If "When  actor is killed" is used in a scene behavior, will code referring to properties of the killed actor be valid? For example if I try to get an actor value from the actor.  Or is it already non-existent? If  so, I´ll work around it by saving values before it is killed.

68
Ask a Question / Re: Therapeutic game / interactive learning activity
« on: October 21, 2015, 11:41:19 am »
¡No hay problema! Español es factible en Google.  ;)

69
Ask a Question / Re: Therapeutic game / interactive learning activity
« on: October 21, 2015, 03:58:36 am »
Thanks to Google translate I can say that I totally agree with eugeniacastro! There is need for such apps, especially these days when so many have to learn new languages.

70
Resolved Questions / Re: Build failed
« on: October 20, 2015, 12:50:35 am »
Will try, but I found another interesting stop while reviving my apps:
The "old" block  "Send Actor to  Layer with ID"  gives  error "not enough arguments".
Replacing it with the same block, and using the same arguments, in my cases Last created Actor and ID 1 (as text) removed the error and StreamGobbler is gobbling. :-)
Edit:
Confirming this. Replacing "Send Actor to Layer with ID" with same "new" block solves error and stop.

71
Ask a Question / Re: Therapeutic game / interactive learning activity
« on: October 19, 2015, 11:18:59 am »
Liberado, a truly elegant and generous gesture!!  Is it possible to get the code/project export for this snippet? I´d really like to play around with it for Norwegian sentences. :-)

Edit. Sorry, my Spanish is non-existent, but I finally saw the project file. :-D

72
Resolved Questions / Re: Build failed
« on: October 19, 2015, 11:03:51 am »
Jon, this may or may not be relevant, but it seems to me that stray blocks now may create errors. I´ve reloaded and tested four previously finished apps and run into stops. After going through  behaviors and cleaning up stray blocks (which I have  been a bit sloppy with leaving around. you never know..) the compiler runs through and apps run on simulator. Others may avoid errors by being aware of this, I think. (And generate less noise about stops in compiler, too) :-)

73
Resolved Questions / Re: Build failed
« on: October 19, 2015, 05:45:59 am »
Thanks, Jon, I will. :-)

74
Game Art / Re: Free and inexpensive game art for commercial use
« on: October 15, 2015, 11:33:18 pm »
Excellent work, Robert. Just visited and really enjoyed shopping! Hope it will be used enough to make it worthwhile for you to continue. Best of luck, and I´ll be back for sure. :-)

75
Resolved Questions / Re: Build failed
« on: October 14, 2015, 05:09:01 am »
Tried loading the generated xcodeproject into Xcode, but it fails like this. See attached screendump.

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