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Messages - Jesse

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iPhone / iPad / Android / Re: RUNNIN'
« on: November 01, 2011, 08:28:53 am »
RUNNIN' is out on the App Store!

Check it out! :)

Windows / Mac / Flash / HTML5 / Re: RUNNIN'
« on: October 15, 2011, 03:18:47 pm »
The scores are all yours (local leader board). In the future I hope to expand on it.

Pickups are actually underway - score bonuses and multipliers, and speed boosts / slowdowns.

Thank you for playing! :)

Windows / Mac / Flash / HTML5 / Re: RUNNIN'
« on: October 15, 2011, 12:40:20 pm »
Hey everyone!

Check out my new, updated version of RUNNIN' - the game got a complete makeover, with additional features like leaderboards and difficulty settings.

Let me know what you think! :)

iPhone / iPad / Android / RUNNIN' iOS
« on: October 15, 2011, 12:36:54 pm »
Hey everyone!

Some of you may have played my game RUNNIN' - recently I've given it a full makeover and I'm hoping to have it out on the App Store by the end of this month.

I would really appreciate it if you guys could help me test it out and provide suggestions! :)

Check it out here:

To Do:
Feature - implement powerups
Feature - flesh out leaderboard

Thank you!

Old Questions (from 1.x/2.x) / Re: Installing iStencyl on Windows
« on: August 11, 2011, 01:59:49 pm »
Agreed. All of my resources and graphics development programs are on Windows and I have limited access to the Mac.

This will be very useful for me.

Chit-Chat / Carnegie Mellon University - NHSGA
« on: June 27, 2011, 09:04:40 pm »
This summer, I'm studying at Carnegie Mellon University to take part in their National High School Game Academy. So far, it's a really neat program, and I'm really excited to learn some more in depth topics in game design and programming.

My classes are from 9:00 to 5:00 every Monday through Friday. We have a two hour game design lecture, an art / 3D Modelling class, and then we spend the rest of the time working with programming / labs.

Some of the tools we're using are Game Maker 8 for the design projects, and then Unity for the programming projects. They've actually mentioned Game Salad as well- apparently some CMU graduates helped to make that.

The NHSGA program is in this fantastic building off of campus called the ETC. The ETC is home to these huge gaming rooms with all sorts of machines you can make games for. One is called the Cave, which is a 270 degree screen with all sorts of neat features such as a rumbling floor. There's also the Bridge, which is a huge sci-fi looking bridge with three awesome touch screen panels you can play with.

The entire building is covered with game concept art and rare video game collectibles. There's even an entire history of the video game industry portrayed in a timeline across this one hall. It's really fantastic, I'll be sure to take pictures.

I'm really excited about this program and I can't wait to see what I can take from it. I'm sure this will be a great learning experience, and I highly recommend the college to anyone interested in pursuing game design as a career.

Suggestion Archives / Re: Mini-Suggestion Thread
« on: June 23, 2011, 08:24:00 am »
Often in the scene designer, I'll try to place an actor on the boundary of a room and it won't work. Maybe give a little more room for the actors to fit around the edges?

Archives / Scale Game by 0.5x
« on: June 12, 2011, 07:57:29 am »
In addition to scaling the screen by 1 - 4x, it would be helpful to scale by 0.5x. This could become handy in the future when iStencyl releases. If you develop a game with the Retina display in mind, it would be a chore to have to go back and resize everything to support the previous iOS devices' 480x320 resolution.

Windows / Mac / Flash / HTML5 / Re: Quaintbrush
« on: June 11, 2011, 07:59:53 pm »
The brush mechanics are now mostly complete, thanks to Alexin.

Expect a demo containing all of the original red-brush levels in the coming days.

Windows / Mac / Flash / HTML5 / Re: Pen Collision
« on: June 10, 2011, 09:19:57 pm »
Looking good! This may prove to be very useful for Quaintbrush, thank you! :)

I think this old quote from Jon explains it well:

Normals are the same as they are in math/physics. Best if I just show a picture from the box2d manual:

90 degree angle to the surface, sticking out.
I think we use it in BB to reverse direction.

Windows / Mac / Flash / HTML5 / Re: Quaintbrush
« on: June 09, 2011, 06:49:33 pm »
Quaintbrush, now running on StencylWorks at 60 FPS.

A huge thanks to Alexin, who has joined me as the new programmer.
Three out of twenty levels have been ported. Expect a full release by June 24, 2011.

Chit-Chat / Re: Wii U
« on: June 07, 2011, 02:41:09 pm »
Looks interesting, but I'm still a bit skeptical.

Windows / Mac / Flash / HTML5 / Re: Mibibli's Quest
« on: June 06, 2011, 01:59:53 pm »
This game is ridiculously tough to beat, but it's also ridiculously well made. :)

Game Ideas / Re: Intense speed game creating challenge
« on: June 04, 2011, 03:05:39 pm »
That's really impressive! I'm excited to play it. :)

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