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Topics - Jesse

Pages: 1
iPhone / iPad / Android / RUNNIN' iOS
« on: October 15, 2011, 12:36:54 pm »
Hey everyone!

Some of you may have played my game RUNNIN' - recently I've given it a full makeover and I'm hoping to have it out on the App Store by the end of this month.

I would really appreciate it if you guys could help me test it out and provide suggestions! :)

Check it out here:

To Do:
Feature - implement powerups
Feature - flesh out leaderboard

Thank you!

Chit-Chat / Carnegie Mellon University - NHSGA
« on: June 27, 2011, 09:04:40 pm »
This summer, I'm studying at Carnegie Mellon University to take part in their National High School Game Academy. So far, it's a really neat program, and I'm really excited to learn some more in depth topics in game design and programming.

My classes are from 9:00 to 5:00 every Monday through Friday. We have a two hour game design lecture, an art / 3D Modelling class, and then we spend the rest of the time working with programming / labs.

Some of the tools we're using are Game Maker 8 for the design projects, and then Unity for the programming projects. They've actually mentioned Game Salad as well- apparently some CMU graduates helped to make that.

The NHSGA program is in this fantastic building off of campus called the ETC. The ETC is home to these huge gaming rooms with all sorts of machines you can make games for. One is called the Cave, which is a 270 degree screen with all sorts of neat features such as a rumbling floor. There's also the Bridge, which is a huge sci-fi looking bridge with three awesome touch screen panels you can play with.

The entire building is covered with game concept art and rare video game collectibles. There's even an entire history of the video game industry portrayed in a timeline across this one hall. It's really fantastic, I'll be sure to take pictures.

I'm really excited about this program and I can't wait to see what I can take from it. I'm sure this will be a great learning experience, and I highly recommend the college to anyone interested in pursuing game design as a career.

Archives / Scale Game by 0.5x
« on: June 12, 2011, 07:57:29 am »
In addition to scaling the screen by 1 - 4x, it would be helpful to scale by 0.5x. This could become handy in the future when iStencyl releases. If you develop a game with the Retina display in mind, it would be a chore to have to go back and resize everything to support the previous iOS devices' 480x320 resolution.

Chit-Chat / Osama Bin Laden is Killed
« on: May 01, 2011, 07:59:54 pm »
EDIT: ninja'd by random chat thread

Watch the President's address live:

This is huge turning point for the USA - after a decade it's relieving to see this chapter close.

Paid Work / Wanted - Programming a Drawing Engine
« on: April 20, 2011, 07:24:29 pm »
I've been attempting to develop a game idea of mine called Quaintbrush - a platformer where you draw on the screen to solve puzzles. I'm having some trouble getting the drawing system to work: left clicking and scribbing on the screen draws solid lines that you can run and jump on.

Not only does it have to draw the lines correctly, but it needs to be run efficiently. Coupled with the actual level design / content, the game should be running at 30 FPS.

Can anyone help me create a behavior that does this?
My current progress on it can be viewed in this discussion:,242.0.html

Thank you,
- Jesse

Windows / Mac / Flash / HTML5 / Quaintbrush
« on: April 03, 2011, 09:26:13 am »
A platformer inspired by art.

In Quaintbrush, you are a stick figure character who posseses a mystical paintbrush. Use the powers of your brush to change and explore the environment around you.

I'm considering having a professional artist I know create the background scenery. Either that, or I'll make them on my tablet. I'm hoping to make the aesthetics stand out for this.

This was modified from my original project, Dimension Shift. It was also inspired by Tag, the game produced by students at Digipen.

How do I play?

The game will be developed in 960x640 resolution to support iOS. It will hopefully be ported once iStencyl is released.
However, in the meantime, use the keyboard and mouse to control your character.

WASD - Jump and Run
Left Click - Paint (if you have enough ink)
Right Click - Erase (if you have enough water)
R - Clear everything / Restart

In the iOS version, use a virtual pad to run and jump, tap to draw / erase, and shake the device (like an Etch-a-Sketch) to restart.

What kinds of brushes are there?

Red: Overload Gel
When you paint with Overload Gel, anything in it has a prolonged effect. For example, if you jump in it, you can perform a double jump. If you paint over a timed switch, the time on the timer increases. If a machine turret is in your way, draw over it and it's reload time will double, giving you time to sprint through. In general, both players and enemies experience slightly higher stamina when standing in this gel.

Yellow: Speed Slime
The Speed Slime is where things become a little more complicated - the physics of the game are modified. Any object that comes in contact with Speed Slime loses a lot of friction. You can use this under a chain of spikes to simply duck and slide under. It can also be used to dash past enemies, gain enough speed for a high jump, quickly slide crates to reach timed switches, have enemies slip off into spikes, or zip through crumbling blocks under you.

Green - Super Glue
Once you place Super Glue on a wall, you can use the up / down button to grab on to the glue and walk on walls, almost like Spiderman. This also applies to objects - you can push along a crate as you are attached to a wall, for example. Things in general gain a lot of friction. It can also be used to trap enemies.

Blue: Zero Gravity Field
The zero gravity field is useful when you need to prevent something from falling. It's almost like the regular ink in the original idea of Quaintbrush, because you can walk around on it, but this time you can actually walk *in* it as well. Use this to reach previously inaccessible areas, such as creating bridges over pits for you and a crate to walk over.

Purple: Vaporizer Smog
The Vaporizer Smog is the 'weapon' of the game. It destroys any object that touches it - enemies, crates, and even you. It's the least common brush in the game, but it definitely has some fun and interesting uses.

Gray: Stealth Fog
Stealth Fog is used to conceal yourself from enemies or disorient them. Once objects are in Stealth Fog, they can't make a sound. I'm hoping to make some interesting sound-based puzzles using this.

When will it release?

Not for quite some time! XD
This project is looking pretty ambitious, but I have a strong feeling about it. This concept is a very rough draft -- some techniques might not be feasible, others might be too performance-heavy. I'm not a very strong AS3 programmer, so some techniques might also be out of my reach. However, if you're interested in joining in and helping me out, I'd really appreciate it!

Frequently, I find the need to place an actor that might stick outside of the boundaries of the room a bit; however, when I try to place the actor into the scene, it won't appear.

Windows / Mac / Flash / HTML5 / RUNNIN'
« on: March 22, 2011, 07:39:01 pm »
Hey everyone!

Check out my new, updated version of RUNNIN' - the game got a complete makeover, with additional features like leaderboards and difficulty settings.

Let me know what you think! :)

Archives / Changing scroll/animation speed in-game
« on: March 20, 2011, 09:46:16 pm »
Is it possible to add these in?

> Change the speed of a scrolling background. (I know it can be set, but I need to modify that value as the game is running)
> Change the speed of an animation playing (same as above)

Pages: 1