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Topics - cloa513

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16
Windows / Mac / Flash / HTML5 / Japanese Scrabble
« on: August 28, 2014, 12:16:08 am »


http://www.stencyl.com/game/play/27996


On the do list is scoring- manual entering and later auto-calculation, blank tiles which can be any kana(letter), make a kanji to replace tiles.

17
Or is it treating it as one big text attribute even though it Stencyl displays it as a list- its 119 rows?

18
Ask a Question / Actor won't get a row from game attribute list
« on: August 12, 2014, 07:18:08 pm »
It successful displays Row Number as having a value but won't  get the text of the row in the list- it returns Null.
What's going with that? How to beat this problem?

19
Fixed Bugs (3.x) / Extension installed but aren't there.
« on: July 16, 2014, 12:27:55 am »
I have Windows 7 Japanese version. The pre-set ones are even in the folders in Engine-extensions but not reading them.  After closing, reopening, restarting- nothing works.

20
Ask a Question / Import a local image file to become an animation
« on: July 12, 2013, 03:31:38 am »
Can you do that?

I want to get the user to externally create an image file- best way is to load a webpage for a free drawing program and they save it locally. Then what?

21
http://en.wikipedia.org/wiki/Toyo_kanji

There are thousands of them- difficult to draw- at least anything small on Stencyl- as small as possible such  as 100 by 100 pixels.



I've asked several time whether Stencyl 3 can support IME (windows addin)- no proper answer coming- so I guess it can't do what any person which the correct addin from windows can do. I can do it with Pencyl at the moment. 

22
By the way how you would preset an array (list of lists) (when its attached to scene) or do you have take some straight list and convert it to an array e.g. take each row in comma separated form and split them combine to a list and add that to the grand list? I am doing one the latter comma type of array because it needs fit with a preset array.

A comma list is just A,B,C
and use the split word by ,
and get elements for that list.

I branched this question from this thread. 

http://community.stencyl.com/index.php/topic,23247.0.html

23
"Guys, I think he's talking about pointers.

I think he wants the text attribute to point to a spot in the list. I'm not very familiar with AS3 though, and I'm not sure the way attributes are set up in Stencyl would support this. Anyone with a bit more knowledge on such things?" quoting from Photon

Yes I think that's right except  its point  to the list or just any attribute- could you conceive of a situation where that would be necessary?  I had a thought what about a side scroller where the tiles are are randomly chosen and you want it  to continue indefinitely. You can set actor types up  as names like 1, 2,3, 4...... and  you can a random number to some attribute but there is no way to convert to an actor type so you can spawn that actor type. Although Stencyl 2.2 might support adding actor types to a list (as long it keeps the type) then you can do it that way by selecting a random row instead. What if a player creates an actor- you'd need a unique name for that actor to be sent to a moderately dumb server?       

24
Windows / Mac / Flash / HTML5 / Japanese Scrabble- Now in Kana.
« on: June 27, 2013, 07:30:04 am »
Its basically like Scrabble with online aspects but of it has some differences like Japanese more difficult letters (kana) than English has difficult letters so I let you swap once to a simpler Kana.  Its in Romaji because Stencyl 2.2 doesn't support foreign characters and there about 100 kana*2  so I need to manually write  100 picture files- that's for later.  I intend to have some support for Kanji (Japanese pictograms) at some point. Hopefully when Stencyl 3 then that will be all easier.

 

Its mostly functional- autoscoring finishes but not sure if  it works right - but you can do it manually or not all. 


http://www.stencyl.com/game/play/20120

Here the full instruction in wordpress.
http://cloa513blog.wordpress.com/about/jabble-english-instructions/

Please give a comment on this game which was an enormous task.

25
Say you have lists called  S1,S2,S3,S4.....S15
and I can set a text attribute S with the value S3 then is there some code fn such you treat fn(S) as the same as S3? It would certainly simplify what I am trying to do at the moment. 

26
Ask a Question / Any thoughts on what going wrong here
« on: June 24, 2013, 10:30:48 pm »
The if statement works fine. The Templist consists of whole integers.

27


This is for Jabble (Japanese Scrabble). For an automatic phase of the game, I have score bullets to gather side word scores and a special bullet to get the main word score. So I have combine all the scores together to get Player's score for this round. I thought of messaging the  scene to add a sub-score to the main score but I am worried- could the messages trigger a code block in the scene at the same time and cause some sort of error?

If such as error is possible then how do wait for all this sub-scoring to finish (I think should only take a fraction of second based on the movement being change position and short code with few collisions) and then add together the numbers in orderly way. ? 


28
Ask a Question / Do collision conditions combine
« on: June 19, 2013, 09:23:45 pm »
I have been meaning to check for myself but I wondering if someone can answer if you have a collision with particular actor type and an internal block if it top is hit does that mean if the top is bit by that actor type? If not I don't know how to structure it so it does have that effect.

29
I don't want anything to collide with anything but the actor clicked on needs to be always visible- not hidden behind any other actor.  It seems to randomly be able go behind other actors with the same properties as it and in front with other virtually identical actors. 

30
Ask a Question / How do I code to select an actor (actor group)
« on: May 08, 2013, 07:33:24 am »
Can I put in a scene behavior that when an actor (any one of the actors group) is clicked on (it has a precondition) then it gathers some data and does some actions- (that actor's location and saves its attributes as a scene attribute   and spawns some other bullet actors)?

Is the only way to use the for each actor of a group block?
I want to put it in the scene because it needs to transfer the data it to a specific player.   

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