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Messages - Fool

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76
This may sound absurd, but is the class name case sensative?
Try changing "Joints.createRevoluteJoint" to "joints.createRevoluteJoint".

If that doesn't work, try changing all lower-case instances of "joints" to uppercase "Joints".

Good luck, and let us know how it goes Sadiq.

77
Ask a Question / Re: How to get an actor name the mouse was pressed on?
« on: January 11, 2016, 05:32:29 pm »
Thats more of a design issue. First you have to ask..
   Should I allow overlap?
        -> Yes
              -> Problem solved. Implement given solution
        -> No
             -> Solutions
                   -> 1. Setup the system to return all actors in a given space
                   -> 2. Have actors keep a variable like "MeFirst".  Each time they move reset MeFirst. Have the given
                             actor check for any other actors on the tile they are moving on to.
                              If no actors are present, set MeFirst to true.  Otherwise leave it false.

78
Chit-Chat / Re: How did you find out about us?
« on: January 11, 2016, 05:24:34 pm »
I discovered stencyl about a year prior. About six months ago I picked up  Game Maker and hated every minute of it. The software fought me on everything. I had my doubts because you guys lacked a proper marketplace, and there wasn't any clear networking modules (some posts said this was unfeasible with stencyl.)

Push forward to a week ago. I lost a bunch of work to a crash. I dreaded the thought of starting over from even a *recent* backup and thats when I realized it wasn't me that was the problem -- it was the development environment.

I took the leap and moved to stencyl. What took three, four days to implement in GMS only took me a night. The change blows my mind. Things that I had wanted to see (such as a layer-based tile editor and collision shapes) are suddenly just..there. OOP is now a breeze, instead of trying to hack together 'something' in GM and fighting against their half-baked, half documented datatype systems.

More to the point I refuse to be badly dinged  again (hundreds and hundreds of dollars) for simple exports. I like the price structure of Stencyl, how I get a guarantee of updates because you guys charge yearly. It means the tools I'm learning will still be supported down the line (instead of getting bought up by an online gambling outfit and potentially shutdown, or unsupported like GMS).

Stencyl isn't good. Stencyl is  *great*.

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