Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - UnrealCanine

Pages: 1 2 3 4 ... 17
16
Shared Resources / Re: Request A Stencyl Extension Topic { 4 Requests }
« on: August 06, 2015, 04:34:18 pm »
If you don't mind me adding two more, they is a good one that already exist, but is outdated

Pathfinding (current extension is incompatible with 3.3) ideally this would be an official add-on. It would be so useful for everyone


17
Ask a Question / Re: Shooting arrow problem
« on: August 06, 2015, 12:45:34 pm »
add a boolean 'canfire'

set to ' if key is down AND canfire'
                              set canfire to false
                              switch animation
                              create bullet
                              do after 0.1 seconds
                               set canfire to true

change 0.1 to whatever firerate you want

18
Shared Resources / Re: Request A Stencyl Extension Topic
« on: August 06, 2015, 12:23:26 pm »
I'd still love to see a bone based animation extension as well as sprite lamp/sprite dlight support

19
Ask a Question / Re: Raycast API freezes any project
« on: August 05, 2015, 06:05:05 pm »
Still, it'd be good to see if this is a problem with Stencyl or your system

20
Ask a Question / Re: Raycast API freezes any project
« on: August 05, 2015, 05:08:24 pm »
if you export your project, I could have a look

21
Suggestion Archives / Draw to screen space
« on: August 05, 2015, 04:26:03 pm »
I'm sick of trying to draw on a moving screen and having to use work-arounds for a simple system.  Why can't I just draw a simple line between two actors without having to faff about?


EDIT: There's also the fact that if you set an actor's x and y in a scene events, it uses scene space, but drawing uses screen space for no apparent reason

22
Extensions / Re: Attribute Saving [Extension]
« on: August 05, 2015, 04:00:51 pm »
Does anyone else keep getting #2004 errors?

edit: ArgumentError: Error #2004: One of the parameters is invalid.
   at flash.net::SharedObject$/getLocal()

23
Ask a Question / Re: Raycast API freezes any project
« on: August 04, 2015, 05:30:05 pm »
I think it's trying to raycast an entirely massive line. You're trigonometry is off.

If you want a line 250 units long, it should be;

basex + (250* sin(angle))

24
Ask a Question / Re: Raycast API freezes any project
« on: August 04, 2015, 02:24:27 am »
can you post screenshot of any code you're using?

25
want to try uploading your project so I can have a look?

26
You're asking if the first 'actor' is 'type of actor'

Try adding a 'type of actor' to the start and see if it helps

27
You could try the raycast extension. That's what I use to determine line of sight

28
Ask a Question / Re: Rotating platform you can hop on and off
« on: July 29, 2015, 02:36:26 pm »
Yeah


I have a workaround at the moment, the problem because the platform is so small, the game can't calculate the difference due to changes in x and y position being less than a pixel difference

29
Ask a Question / Re: Rotating platform you can hop on and off
« on: July 29, 2015, 01:18:17 pm »
trying a hundred different things, no closer

30
Ask a Question / Re: How to make the score stop when actor dies
« on: July 29, 2015, 10:05:46 am »
Here you go, I made the following changes

Made actor attribute, and assigned it to the played on creation
Said 'if player has value and not alive, clear value of player'
And made score not increase if player doesn't have value


Someone might have a more efficient solution, but this one is tested and works

Pages: 1 2 3 4 ... 17