Suggestion Issue: An option to not override device audio please


Pages: 1

thechaosengine

  • Master Stencyler
  • *
February 15, 2018, 01:27:48 am
This has been an issue since forever but as I recently started listening to music playing on my test device while working it’s become glaringly obvious how annoying this can be: I do not even have music or *any* kind of sound in my project yet, but every time I boot the game, my music app stops playing.

Ideally I’d love to see a solution where the game detects whether or not the game music is set to mute or not but I’d settle for just a general option to override device audio or not.


Issue updated by Justin - July 10, 2018, 09:48:22 pm
  • Tags added: openal


designpeg

  • Subscriber - Stencyl Studio
  • *
October 26, 2018, 01:41:47 am
This would be so useful, I've made a few non game apps, designed for quick checking- app is only open for 20 seconds max, and it really bugs me that audio in other apps stops.


yoplalala

  • Subscriber - Stencyl Studio
  • *
October 27, 2018, 12:05:04 pm


Pages: 1

Details

  • Reported
    February 15, 2018, 01:27:48 am
  • Updated
    December 12, 2018, 10:33:41 pm

  • View Status
    Public
  • Type
    Suggestion
  • Status
    New
  • Priority
    Normal
  • Version
    Stencyl 3.5
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Sound Editor

Tags