Bug Issue: Sound resource not saved if only "sound type" is changed


Pages: 1

BMJ

  • Level 3 Stencyler
February 23, 2018, 07:58:55 am
If all you do is change the "sound type" (sound effect/music), you must manually save the game to save this change. If you just 'x' out of the sound resource, Stencyl will not automatically save the sound resource.

This is very important, as there is a big problem with too many sound effect type sounds being loaded in at the start of a scene. It can cause a crash, especially if the atlas RAM usage is high (for me, it's if the atlas RAM requirement is > 450 MB)


Issue updated by Justin - February 28, 2018, 01:19:50 am
  • Tags added: 3.5 LP


rob1221

  • Master Stencyler
  • *
June 30, 2018, 12:31:39 pm
Fixed in b9913.
  • Status changed from New to Resolved
  • Issue Assigned from (none) to rob1221
  • Tags removed: 3.5 LP


Pages: 1

Details

  • Reported
    February 23, 2018, 07:58:55 am
  • Updated
    June 30, 2018, 12:31:39 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Resolved
  • Priority
    Normal
  • Version
    Stencyl 3.4, 3.5.0 beta 1
  • Fixed in
    (none)
  • Assigned to
    rob1221
  • Category
    Sound Editor

Tags