Using Stencyl 4.0.1 (b10300) - 3515 on windows 10.
Testing HTML5.
Problem: I have a behavior attached to an actor. I am attempting to detect collisions between this actor and an actor of group 'Bot' (player).
What should happen: When the collision is detected, kill the actor the behavior is attached to.
What happens: Nothing
Other details: When the behavior is configured to 'kill self
if "other actors group == Actors group" then the collision is detected and the event fires. The bot (player) actor's group appears entirely irrelevant.
The object to be collided with also has it's own collision group "obstacles" and is on a separate layer than the player.
To be sure, the player is set to normal collisions, and the collidable actor in question is set to 'cannot move'.
I also confirmed in the group collisions editor that 'obstacles', 'players' and 'bots' can all collide with eachother.
Edit:
Fixed by using the "group for actor colliding shape" block, instead of the "group of" actor block.
Testing HTML5.
Problem: I have a behavior attached to an actor. I am attempting to detect collisions between this actor and an actor of group 'Bot' (player).
What should happen: When the collision is detected, kill the actor the behavior is attached to.
What happens: Nothing
Other details: When the behavior is configured to 'kill self
if "other actors group == Actors group" then the collision is detected and the event fires. The bot (player) actor's group appears entirely irrelevant.
The object to be collided with also has it's own collision group "obstacles" and is on a separate layer than the player.
To be sure, the player is set to normal collisions, and the collidable actor in question is set to 'cannot move'.
I also confirmed in the group collisions editor that 'obstacles', 'players' and 'bots' can all collide with eachother.
Edit:
Fixed by using the "group for actor colliding shape" block, instead of the "group of" actor block.