I have an Actor with two animations. By default, it is lethal to my player on contact. I have a switch that changes the Actor's animation to a new one that is supposed to be non-lethal.
The Actor is composed of two collision shapes, one rectangle and one polygon. In the Collision Editor, I have flagged the shapes as in a Lethal group for the default, and both in a Nonlethal group for the alternate animation.
During the game, hitting the switch changes the Actor's animation to the supposed nonlethal one, but the Actor remains lethal to my player. I have triple checked to make sure each shape is flagged properly. The groups are set up properly.
Bug or am I doing something wrong?
The Actor is composed of two collision shapes, one rectangle and one polygon. In the Collision Editor, I have flagged the shapes as in a Lethal group for the default, and both in a Nonlethal group for the alternate animation.
During the game, hitting the switch changes the Actor's animation to the supposed nonlethal one, but the Actor remains lethal to my player. I have triple checked to make sure each shape is flagged properly. The groups are set up properly.
Bug or am I doing something wrong?