Detecting collisions with a collision shape from a different group outside of the actor's default does nothing.
Steps to reproduce..
1. Create an actor and leave the default collision for it.
2. Edit the collisions for the actor, create a new collision and add it to a different group.
3. Make a new collision event to detect the group for collision.
4. Add a test event (anything).
5. Test.
Steps to reproduce..
1. Create an actor and leave the default collision for it.
2. Edit the collisions for the actor, create a new collision and add it to a different group.
3. Make a new collision event to detect the group for collision.
4. Add a test event (anything).
5. Test.