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Messages - acarnivorousocean

Pages: 1 2 3 4 ... 13
16
I was not being sarcastic and I'm very insulted that you'd assume so. Gonna keep an eye on you from now on.

o_o

*deletes internet*

17
Not sure what you mean . How? Any particular component your interested in knowing about?

He was being sarcastic.  The Flappy system is pretty simple to emulate.

18
Ask a Question / Re: Ow to make a score system?
« on: February 16, 2014, 07:31:02 pm »
Sorry to drag this all out, just wanted to be sure.  Very odd!

Anyway, in your scene you can create a Number Attribute (under Attributes --> Getters).
When the scene is created, set your Score attribute to 0.

Whenever you have your 'score increasing' action happening (killing an enemy, etc.), Increment [score] by one.

Create a When Drawing event in your scene as well. 
   When Drawing:
      Draw Text [score] at (x,y)

The great thing is that you can drag the tiny block for your score attribute directly into your Draw Text block.  It will be a blue block under Attributes -->Getters.

Also notable is that you can draw shapes to lay behind your text and make it stand out from the background.  Just play around with that and make sure your (x,y) is right.

19
Ask a Question / Re: Ow to make a score system?
« on: February 16, 2014, 07:20:24 pm »
The help page for Stencyl is blocked?

http://www.stencyl.com/help/


20
Ask a Question / Re: Ow to make a score system?
« on: February 16, 2014, 07:12:10 pm »
Have you checked out Stencylpedia and Crash Course?  That's how I learned about drawing text/incrementing numbers.

21
Windows / Mac / Flash / HTML5 / Re: Crazy Mike Demo
« on: February 10, 2014, 11:30:53 am »
Haha, my pleasure.  Looking forward to seeing an update here in the forums as you make progress  8)

22
Resolved Questions / Re: Actor clipping problem : help
« on: February 09, 2014, 09:13:57 pm »
You can put a behavior on the platform, called Always Simulate.  Just keep an eye on your framerate, especially if you ever attach this to actors that have movement or other behaviors.

23
Windows / Mac / Flash / HTML5 / Re: Crazy Mike Demo
« on: February 09, 2014, 07:12:37 pm »
Not a bad base for a game, keep it up!  One idea for your character to show that he is crazy: a straightjacket?  Unless you plan to give him attacks.

Some things I noticed:
-The collision when going from standing to crouching is a little weird, it makes him float in the air.  Also, when going from crouching back to standing, his legs appear down in the building before they pop back into position.
-Some of those buildings were impossibly thin (a single tile).  Maybe you can use something else instead of the building tile.
-The run animation could use some work, but since this is just a demo I can't be too hard on it.

Good luck with your project!

24
Definitely a challenging game.  I stopped on level 3 as well.  Was the 'slippery ice' control intentional?

Also, consider stopping their movement upon death, or even giving them a death animation.  Games that let you continue running after death always come off a little sloppy to me.

25
Ask a Question / Re: Catapult Game
« on: February 07, 2014, 09:31:20 pm »
Did you try going to the Forge and typing 'Catapult'? 

26
Ask a Question / Re: Is Stencyl only for certain types of games?
« on: February 06, 2014, 03:06:57 pm »
Get with the program guys, Stencyl's strength lies in Flappy Bird clones.

27
Ask a Question / Re: How do I make a character constantly moving?
« on: February 06, 2014, 02:53:06 pm »
Another way to think of this, if you were wanting to make an endless obstacle game:

You can't draw a level that is infinitely long!  The better option is to learn about spawning Actors just off the edge of the screen at random intervals.  This is a bit of trickery in that your player's x position doesn't change in most of these endless runner games.


28
No problem!  I hope that works out for you  :)

29
Game Ideas / Re: Mech Assassins
« on: February 06, 2014, 02:05:12 pm »
It's refreshing to see such high production and concept art values on a Stencyl game.  Kudos to the dev team!

I'm really digging the shoutout to Metal Gear Solid's wireless earpiece conversations.

30
This is called Losing Focus.

Type 'focus' in the code block search bar and use the block you see there.

[Disable pause on losing focus]

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