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Messages - pyremonk

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Journals / Re: Adventure Beyond - Series
« on: October 19, 2014, 11:23:41 pm »
Thank you! I still have a lot of polishing to do on the next game, but I'm posting the work in progress here:

I have the skeleton and flow done. Next I need to add some sound and then actually fine tune the levels (I just have some quick placeholder enemies). I made a little spawn enemies behavior that spawns on a timer and a list attribute, so I'm able to easily edit levels in a shooter like this.

Anyhow, I wanted to get something out there for this month since I'm pretty sure our baby is going to be born in the next day or so and I probably won't find much time to do the polish work. At some point, I will though and I'll write up a retrospective too.

Journals / Adventure Beyond - Series
« on: October 17, 2014, 11:01:40 am »
Hi there! I've been lurking around the forums for a few weeks while I've been learning Stencyl.

I'm currently working on a challenge and made my first game last month.  My wife and I have a baby boy due any day now, so I might have started this challenge at the wrong time, but I'm determined to pull it off. Here's my profile there:

I'm approaching the challenge by creating very small games (1 - 3 levels each) in varying gameplay genres while trying to tell a linear story throughout the games under the umbrella series title of "Adventure Beyond".

The first game in the series was "finished" last month and is playable here:

Here's a retrospective of the process here:

I'm working on the next game of the series called "The Last Starship" which is another top-down style game in the same vein as Defender or Gradius (only way simpler).

I'll post various progress reports here when I can. I can't wait to interact with this community and share my love of games with you all.

Chit-Chat / Re: Introduce Yourself!
« on: October 02, 2014, 05:50:18 pm »
Hello Everyone,

I'm Anthony Free. I started learning Stencyl last month and I'm very excited about improving and making some games.

I've always been interested in making games and even worked with a small team a few years ago to make a couple games. My role wasn't very technical, so I didn't learn how to actually make a game myself. But I've always been driven to learn and have many unfinished projects in various platforms and mediums (I've made pen and paper and tabletop games as well).

My biggest hurdle has been coding and scripting. I love the logic of it. Solving problems and thinking about how things are done using the structures available, but I always get burned out once things stop being "fun" and become "work". So far, what I'm liking the most about Stencyl is that I seem to enjoy logic tasks that would normally slow me down. I think it's the visual element of the blocks. I first thought that the blocks would feel limiting, but they actually feel quite empowering for me. Anyways...

I'm going through and making some game clones to learn the basics first. Hopefully I'll build enough of a foundation that I can tackle a "serious" project, but for now I'm content with just getting going.

I love games that make me think and are quickly paced. I used to have a lot more time for RPGs, but these days I like to interact with a good story without a lot of the grind.


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