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Topics - HelloComics

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1
Ask a Question / Game not loading out of the blue.
« on: November 18, 2016, 05:06:32 am »
Hello guys,

I just changed my game's resolution and now my game doesn't load out of the blue. Changing the resolution back doesn't fix it. Can you check my logs (I checked them but have no idea what I'm looking at :))and help to identify the issue?

Thanks a lot!

2
Resolved Questions / Bitmap Font Destroyed my Game - Java Issue? [Resolved]
« on: February 12, 2016, 10:43:37 am »
Hello guys,

I've encountered a serious issue. I simply replaced the image on a bitmap font in the editor and created some new characters for the font. Which are some basic functions you would perform.
Now my game refuses to run, and Stencyl crashes when I try to open the fonts tab stating an Unexpected Problem.

For a long time Stencyl also crashes whenever I press "Enter" on my keyboard, so I've been working around that issue for ever. I have a feeling this could be related? Any idea on how I could delete the font or what the issue is?

3
Ask a Question / Label Positioning Misbehaving (Video Included)
« on: February 10, 2016, 11:09:05 am »
Hello guys,

I've encountered a problem with Text Labels. I've made a video to better illustrate my point:

<a href="http://www.youtube.com/v/fj2qW4kOTu4?version=3&amp;amp;hl=en_US" target="_blank" class="new_win">http://www.youtube.com/v/fj2qW4kOTu4?version=3&amp;amp;hl=en_US</a>
- Watch the "WAVE CLEAR" text that appears after I kill the first enemy.
- Now watch the same text as I kill the second. You can see that the text appears at a different "y" position on the screen.

I have no idea why the label appears at a different position the first time. The Label has no collision.
I include a screenshot of the  Label (Draw Wave Cleared) events and the method I'm using to create the label on the scene. Any ideas as to why the "y" position changes ?

4
Hello guys,
I'm hoping you can help me with text labels.

In my code, when I kill a wave of enemies I create an actor (no collision, coll.  group "doodads") that has a label attached to it "WAVE CLEAR". There's no issue the  first time it appears. But when I kill the second wave of enemies, the text appears duplicated and out of place. And when I kill the third wave the text appears three times. I don't want the text to appear duplicated, obviously.

I attached the events inside my label actor, and a video I made showing the issue in the game. Any ideas?

<a href="http://www.youtube.com/v/AWhz6A7ZR2w?version=3&amp;amp;hl=en_US" target="_blank" class="new_win">http://www.youtube.com/v/AWhz6A7ZR2w?version=3&amp;amp;hl=en_US</a>


5
Ask a Question / Inaccessible and undeletable scene
« on: September 13, 2015, 04:52:33 pm »
I added a new tile layer to my scene and Stencyl froze while saving.
Now I can't open the scene or even delete it. I can't even create a new one with the same name, and due to the dependencies in the game this is a big problem for me .
Is there anything I can do to at least delete the scene? (log attached) So far I tried cleaning the project and updating Stencyl to the latest release with no luck.

6
Ask a Question / Pause Game Problem!
« on: December 19, 2014, 08:25:27 am »
Hello, I've encountered a problem regarding the pause game block. It seems it's preventing timed actions.

Please take a look at the screenshot. This is inside a collision event, when a player touches the level's finish line. I can't figure out why nothing is happening inside the "do after 3.8 seconds block".
The actors I'm trying to create can't be paused, but they're not created. Even the print statement isn't executed in the Log Viewer.

Any ideas regarding this problem?

7
Journals / Super Console Kid
« on: November 04, 2014, 03:57:11 pm »


Dragged into the digital world of video games.
A kid must fight his way through waves of enemies
with his powered sneakers.



I'm working on single screen scenes with enemy waves, similar to Curses 'N Chaos, but would like to expand the game with more traditional platform levels in the future. The game has similarities with Downwell and an unusual control scheme similar to Flappy Bird, as weird as that sounds :) Note that, even though I'm inspired by those games, they didn't exist when I started this project so I strive to make Super Console Kid it's own original game.


Latest GIFs


Title screen

Jump on enemies. Try not to touch the ground

Weapon power ups

Craft your powered sneakers


Development Videos

I make video diaries to document the game's progress.
Here's the latest entry:

<a href="http://www.youtube.com/v/QuJaUAoCWkY?version=3&amp;amp;hl=en_US" target="_blank" class="new_win">http://www.youtube.com/v/QuJaUAoCWkY?version=3&amp;amp;hl=en_US</a>

Previous video diaries:
Super Console Kid - Indie Game Development #8
Super Console Kid - Indie Game Development #7
Super Console Kid - Indie Game Development #6
Super Console Kid - Indie Game Development #5
Super Console Kid - Indie Game Development #4
Super Console Kid - Indie Game Development #3
Super Console Kid - Indie Game Development #2
Super Console Kid - Indie Game Development #1

8
Ask a Question / About Scene Layers
« on: April 11, 2014, 11:28:07 pm »
Hello,

I want to display actors on different layers in my scene. The actor has an event that tells it to display on say layer ID:3 in my scene. My question is: Do I have to create that layer ID:3 (for example) in the scene editor or is this not necessary and the game will create a layer ID:3 for me when the actor is called unto the scene?

9
Old Bugs (3.x) / TTF files remain in resources after deleting font
« on: April 11, 2014, 11:04:13 pm »
Hello,

Using Build 7128, after deleting fonts and using Debug>Game>Clean Unused Files, the .ttf files still remain in the resources folder. Just throwing that out there.

10
Old Bugs (3.x) / New Error: Empty Layers
« on: April 11, 2014, 09:13:17 pm »
Hello,

Just downloaded the latest build and my game won't build due to having some empty layers in the Scene editor:
Code: [Select]
[LOG] [Flash] com.stencyl.models.Scene#readRawLayer(835): Layer 4 has no tiles.
[LOG] [Flash] com.stencyl.models.Scene#readRawLayer(835): Layer 3 has no tiles.
[LOG] [Flash] com.stencyl.models.Scene#readRawLayer(835): Layer 2 has no tiles.

Is there any reason for this? 3.0 doesn't care if the layers are empty.

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