Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - polarpanda16

Pages: 1 2 3 4
1
Ask a Question / Re: Stomped by
« on: April 21, 2013, 12:59:05 pm »
Is it an attribute? That would be a blue box if it was. To check go into the attribute tab when editing the behavior instead of the palette.

2
Ok, thanks for all your help! I will post a new thread in the proper section now.

3
 Just tested it on another computer, which only has 2.0, as well as on my computer using 2.0 and noticed it does work on both, just not on 3.0 for me.

4
Old Questions (from 1.x/2.x) / Re: predicting effect of origin points
« on: March 23, 2013, 07:03:54 am »
I dont know but, I personally have both versions of stencyl installed and can switch between the two, you could try that and see for yourself if you want.

5
For some reason I am still running into the problem, I'm going to have to look at my simulator to see if it is a bug. Is there any change you could give me your original test to see if it differs from mine and if any changes to mine fix the problem?

6
It could be how I scroll the screen....

Here:

7
Old Questions (from 1.x/2.x) / Re: Follow target behavior, I am stuck.
« on: March 21, 2013, 06:47:35 pm »
1) Do they have collisions? If not you could enable collisions with each of the four actors so they can collide with each other. This can be done under Settings > Groups.

Or, you could change the walk speed of the actors that way they are never able to overlap.

You could probably make a simple behavior to detect collision with each other or location relative to each other in order to keep them separate as well.

2) I believe there is... I dont have time to explain it now but if it is unsolved when I check back later I will try to for you.

Hope this helps.

8
Old Questions (from 1.x/2.x) / Re: predicting effect of origin points
« on: March 21, 2013, 06:43:10 pm »
If there is a feature in a 3.0 that isn't in 2.0 or whatever version you are using you will need to update to 3.0 in order to use it.

9
Shared Resources / Re: Sprite Sheet Maker
« on: March 21, 2013, 06:40:27 pm »
Nice find.

10
Yes, I do know that BUILD is true and the score is great enough. The behavior functions correctly as long as I do not scroll to an area of the scene that is not in the initial screen size (Whatever the dimensions of an ipod are).

As soon as I scroll back to the initial scene area the behavior will continue to work.

This is 3.0

11
Windows / Mac / Flash / HTML5 / Re: Newspaper Entrepreneur - Tycoon
« on: March 21, 2013, 06:07:05 pm »
Additional images.

12
Windows / Mac / Flash / HTML5 / Newspaper Entrepreneur - Tycoon
« on: March 21, 2013, 05:56:14 pm »
Hello everybody!
I would like to announce an iOS game currently in the works.

Since it is an iOS I currently can not upload a demo, sorry.

The tycoon follows the concept of a tower tycoon you would find on the app store, where you buy buildings and build higher and higher.
The main concept of this game is that, not only will you buy buildings, there will be multiple types of buildings, i.e. Printing room, Telemarketer room, Writing room, etc.

You will also hire employees which will do a set workload. Employees will be able to be trained(upgraded), increasing there workload.

A possible feature might be a day/night cycle during which there is a demand each day for news input and output and you get rewards for meeting the demand and penalties for falling short of the demand. The workers workload would determine wether or not you meet the demands, making training employees all the more important.

The app itself is still in development and has a long way to go.

Here are some sample objects/screenshots.

 

13
The region takes up most of the scene in the editor, so it should not need to be moved in the simulator. Would this still be a problem?

Yes when the camera move none of the print command activate. The only thing that still functions when I click is a button locked to the screen that toggles whether or not I can spawn an actor but that is useless if I can not put it spawn one in the first place.

I went through most of these things before posting but could not figure out what was wrong, got desperate and posted originally.

Once again, thanks for the quick replies, it is very helpful, even if the problem still exists.

14
I did all of that, thanks for the help, but as soon as a scroll to another part of the scene regardless of whether it is in the region no actor will spawn upon click.

When a scene is started is the area offscreen disabled?

15
I'm still not to good at coding so this is in block form.


Pages: 1 2 3 4