Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HidetoKoudanshi

Pages: 1 2 3 4 5 ... 9
31
Ask a Question / Re: Text fields/input - Setting and displaying
« on: December 22, 2017, 02:02:00 am »
Create or Use a font
Huh? Where? How? I'm confused. Details, please?

32
Ask a Question / Text fields/input - Setting and displaying [ CLOSED ]
« on: December 22, 2017, 01:03:01 am »
I've spent over an hour trying to figure this out and it would take too **** long to link to every article or link I checked to prove I'm not some lame ass newbie not willing to do research. I'm trying to set a text field and then be able to display it as text on screen. How do I do this? I'm just about ready to scrap Stencyl and post the most negative reviews I can about it so nobody else has to deal with this as I just can't wrap my head around this.

I grabbed TextField3_3_Upgrade and I still don't understand how to use the damned thing. I created an actor, attached TextField to the actor, then attempted to test the scene and it crashed. What am I not understanding?

33
Where are the [TextAttribute] and [set TextAttribute] blocks? I can't find them.

34
Ask a Question / Tutorial blocks don't exist?
« on: December 21, 2017, 11:46:47 pm »
Take a look at this page of Stencylpedia. http://www.stencyl.com/blocks/

You'll notice this code block:



In there you'll see a [set userInput to] block as well as a [userInput] block. I can't find these anywhere to use them. Have they been deprecated and are no longer available? What's the best way to accept and set user input now?

35
Awesome! Thanks!

36
The data isn’t intended for sharing at all. It’s meant just to help the app’s individual user keep track of their collection so they know if they’re out of one thing and need to get more, if they’re having an event and won’t have enough for everybody and need more, or whatever.

37
I want to make an app that tracks the amount and types of objects a person can own of a particular thing so hobbyists can keep up with their collection. Can Stencyl manage that info within the app well enough or do I really need to pass this info to a database program of some sort? It's nothing huge like keeping track of Magic the Gathering cards but it IS sizeable in its scope and will need to size up as more and more of the things in question are released.

TL;DR Can I do this purely within Stencyl, no external DB required, and maintain the data accurately throughout app usage with no corruption or degradation of data?

Stencyl Widget App

Widgets

  • 10 Red Widgets
  • 5    Orange Widgets
  • 0    Yellow Widgets
  • 22 Green Widgets
  • 9    Blue Widgets
  • 0    Indigo Widgets
  • --   Violet Widgets [COMING SOON]

38
PS. The thumbs on your user icon are on the wrong side of their hands :P

maybe he is jazz handing ;)

This can be done with a simple php script on a server, and using the call bocks in Stencyl. This might be something I will be looking into once I have my current things done.

I'd be happy to help support you working on that. Just let me know. :)

39
Thanks everyone! Some good ideas were mentioned. As to my thumbs, if my palms are facing to my face in an "OH MY GOD!" pose instead of facing outward, then my thumbs would stick out like that to the outsides of my hands, not insides. ;D

Where do people recommend I begin?

40
I've already got an idea how to make collectible items but can you make them tradable between player accounts using only Stencyl code or would that need calls to a backend database that would track and execute all of that and then pass the results back to Stencyl for parsing?

I guess that would include how to make interactive accounts as well, where users get issued account names and passwords. Is that beyond Stencyl's capabilities as mentioned above?

I'm just trying to figure out what Stencyl CAN do and what must be done OUTSIDE of Stencyl and parsed in.

Thanks for any ideas!

41
Ask a Question / Re: Dress up doll game (proto?)
« on: December 30, 2016, 06:31:58 am »
It's easily doable if it's just basic dress-up. I'm working on something similar, though not MLP-based. It's all about layering and layer order. Check Stencylpedia and look up layering to get you started. Make sure you're familiar with the basics of Stencyl before you start, though. No one's going to code this for you via questions asked on here. ;)

Good luck!

42
Suggestion Archives / Re: Mini-Suggestion Thread
« on: March 11, 2015, 11:18:44 pm »
I'd like to see the code blocks used in the demos in the Stencylpedia so we can see how they did what they did.

Example: http://www.stencyl.com/help/view/effects/

How did they make the buttons effect the actors in the scene? Things like that.

43
In the Stencylpedia demo, they make a button that tints a specified actor when clicked.

http://www.stencyl.com/help/view/effects/

How did they achieve that? That would help me figure out the rest myself, better.

I'm playing with the "apply effect <effect> at <%> to actor". How do I specify which actor to apply the effect to?

44
I'm trying to create a button that when you click it, takes a generic grey actor and tints it a specific colour. I thought since I'm making multiple colour buttons, it would be better to make a custom "tint" behaviour that can be applied to every button used and will then change the tint of whatever is being targeted.

To save layer space, I'd like to make these colour buttons tell what layer I'm trying to change and act accordingly so I don't need bunches of buttons on bunches of layers. I can create just one button grouping that can act on any/all layers. Such as, if I'm presently on the "eyes" layer and click the red colour button, change the colour only of the eyes to the specified red, nothing else. If I switch to the "skin" layer and click the blue colour button, change only the colour of the skin to the specified blue, nothing else. Etc. There will be a button to move to and log what layer we've moved to so that the colour buttons can read (get) what the current layer is.

How do I go about this?

45
Ask a Question / Re: Mobile Email System
« on: January 29, 2015, 06:12:26 pm »
Basically, i want my game to send character emails to the player if they supply their email address freely, so they can "feel the character cares about them" in a realistic way. How to do so without causing a pop-up of any kind, so it looks more "natural"?

Pages: 1 2 3 4 5 ... 9