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Messages - joewan

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1
Completed / Boolean XOR
« on: February 21, 2014, 05:44:33 am »
I know you can do it with ANDs and ORs, but what about a XOR-block?

2
News / Re: Stencyl 3.0 - Design Once. Play Anywhere. (Arriving Q1 2014)
« on: February 17, 2014, 02:12:56 am »
Are there any plans on changing the pricing after the 3.0 release?

3
Windows / Mac / Flash / HTML5 / FlappyCube
« on: February 17, 2014, 12:46:18 am »


Yeah, maybe it's a bit annoying, but here is my attempt this kind of game. Just made for fun within a few hours.

Newgrounds (With Medals)
Dropbox

Control:
Flap - SPACE or MOUSE
Show Statistic - S
Mute - M

4
Game Ideas / Re: Arcade Shooter [WIP]
« on: February 13, 2014, 01:37:48 pm »
Thanks for your feedback.

This is just a test level. The game will definetly become harder.

5
Game Ideas / Arcade Shooter [WIP]
« on: February 13, 2014, 05:56:53 am »
Hey,

currently I am working on an arcade shooter. I made a first prototype I want to show you.

CLICK

Control:
Mouse - Move
Space - Special Attack (kills all enemies on screen)

Till now it's just an endless level. There will be different levels and of course upgrades (weapon, firerate, maximum health, coin value etc.)

What do you think so far?

6
Windows / Mac / Flash / HTML5 / Re: 16 Pixels - [Pre Alpha .5]
« on: February 09, 2014, 03:25:38 am »
Any progress?

7
Shared Resources / Re: Fake Raycasting Lights
« on: January 20, 2014, 02:04:31 am »
Oh, these are the player's x and y position. Had these as global attributes, so they are not in this behavior.

8
Shared Resources / Re: Fake Raycasting Lights
« on: January 19, 2014, 12:10:41 pm »
I uploaded it to Forge. Its named "Shadow Ray Casting".

9
Ludum Dare 28 / One Every Five
« on: December 15, 2013, 04:42:02 pm »


You got only one bullet every five seconds.
Get points for hitting the other player or capture a flag that shows up every 20 seconds.

A game for 2 player.

Control:
Player 1:
Left, Right - Walk
Up - Jump
Down - Shoot

Player 2:
A,D - Walk
W - Jump
S - Shoot

Made in less than 4 hours!

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31851
http://www.stencyl.com/game/play/23165

10
Shared Resources / Fake Raycasting Lights
« on: December 15, 2013, 04:54:52 am »
Here is something I was playing around with for a few hours. Its fake raycasting lightning that works with tiles. It only uses drawn polygons. Not that frame rate friendly, but still between 40 and 50 fps. Except for one line of code from the tile API it only uses block coding.

http://www.stencyl.com/game/play/23140

11
Windows / Mac / Flash / HTML5 / Re: Platform Shooter Prototype
« on: December 13, 2013, 12:07:48 am »
Bullets. But I think it's more realistic when you can't see them.

12
Windows / Mac / Flash / HTML5 / Re: Platform Shooter Prototype
« on: December 12, 2013, 11:15:49 am »
Here is a new version:
https://dl.dropboxusercontent.com/u/30224346/Shooter/index.html

Control changed a little bit:

Arrow Keys: Move/Jump
Y or Z: Grenade (german <-> us keyboard)
X: Shoot

13
Windows / Mac / Flash / HTML5 / Re: Platform Shooter Prototype
« on: November 30, 2013, 04:09:25 pm »
Thanks. Yep, using forces for all movements.

14
Windows / Mac / Flash / HTML5 / Platform Shooter Prototype
« on: November 30, 2013, 11:59:51 am »
Hey,
I am working on a platform shooter at the moment and I have a first playable prototype. It is just a test level with 3 enemy types with some kind of AI. Here you can test it:

https://dl.dropboxusercontent.com/u/30224346/Shooter/index.html

Control:
Arrow Keys: Move/Jump
Y or Z: Grenade (german <-> us keyboard)
X: Shoot

What do you think so far? Is the control smooth?

15
Journals / Re: What are you working on?
« on: November 21, 2013, 01:18:15 pm »


something super meat boy like

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