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Messages - joewan

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31
Stencyl Jam 13 / Re: REMUVER
« on: November 08, 2013, 03:22:55 am »
Update 0.3:
- Removed "+1"-block
- Added 50-bonus-points-block
- Move back to choose a different path
- Tweaked point system
- Press Space to pause the game

Coming next:
- Leaderboard

32
Stencyl Jam 13 / Re: REMUVER
« on: November 06, 2013, 01:06:54 pm »
Export your game in flash or you test the game in a browser and save this html-file in the dropbox folder.

33
Stencyl Jam 13 / Re: REMUVER
« on: November 06, 2013, 12:37:44 pm »
Hey,
thanks for the feedback.

Update 0.2:
- more time (+10 sec)
- new "+2"-blocks added
- the chosen path is more visible

@vikingpotato:
Just upload the html and swf file to your public folder. Then rightclick on the html file and copy the public link.

34
Stencyl Jam 13 / REMUVER
« on: November 06, 2013, 08:58:28 am »
Just a small matching-game I made within a few days.




PLAY REMUVER



- Swipe over two or more neighbouring blocks of the same color to destroy them.
- Destroy more blocks at once to get more points.
- Destroy a "+2"-block to get some extra time.
- Destroy a "50"-block to get 50 bonus points.

Update 0.2:
- more time (+10 sec)
- new "+2"-blocks added
- the chosen path is more visible

Update 0.3:
- Removed "+1"-block
- Added 50-bonus-points-block
- Move back to choose a different path
- Tweaked point system
- Press Space to pause the game

Update 0.4:
- Added Leaderboard
- Press "M" to mute
- Press Backspace to delete local highscore
- Minor fixes

35
Ask a Question / Re: Tile API
« on: May 08, 2012, 02:15:09 am »
And one more question:

Is it possible to fadeout a tile and then remove it?

36
Ask a Question / Re: Tile API
« on: May 08, 2012, 01:38:14 am »
Thank you!

I am working on a mining game, and I want the player to slow down when it removes a tile, so I want to do something like this:

if(removeTile) {
    setSpeed to 2
}
otherwise {
    setSpeed to 5
}

37
Ask a Question / Tile API
« on: May 07, 2012, 10:01:10 am »
How can you check if a certain tile exist or a certain tile will be removed right now?

38
Journals / Re: Game Graveyard + Tech Demos
« on: April 30, 2012, 05:26:20 am »
Wasn't really sure where to post it, but here is a little drum computer I made today...

http://www.stencyl.com/game/play/12449

39
Update:

- added the first upgrade menu prototype
- added one enemy type



Thanks for the idea, Ryusui!

40
Thanks for your suggestions.

I think there will be an upgrade for the firerate and damage/bullet size. The hard work will be finding the right balance for the enemies and upgrades. Bosses are a good idea, maybe I will add some.

41
Update:
I changed the game mechanics and the graphic style.

42
Old Bugs (1.x/2.x) / Flash Window Size
« on: April 26, 2012, 06:58:20 am »
I found an ugly bug when you want to play a game on stencyl.com.

Screenshot:
http://dl.dropbox.com/u/30224346/screen.png


In Firefox its normal, but in Chrome the Flash window is too big.

43
Windows / Mac / Flash / HTML5 / [WIP] Monochrome (Working Title)
« on: April 24, 2012, 06:34:25 am »



I am working on some kind of defense game.
Till now this is an endless game, but there will be waves, upgrades etc...

To-Do-List:
  • upgrades
  • different enemies
  • some kind of air strikes
  • sound/music

What do you think so far?

44
Windows / Mac / Flash / HTML5 / Re: Blite
« on: January 04, 2012, 12:16:11 pm »
Hehe sorry  ;D

Do you have anything to show? It's interesting to see how someone else realizes the same idea.

45
Windows / Mac / Flash / HTML5 / Re: Blite
« on: January 01, 2012, 11:50:11 pm »
Thanks for the feedback.
I will add a restart button and I will add some easy levels as well.

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