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Messages - Derek

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News / Re: Going Pro - StencylWorks 2.0 and beyond (Updated Feb 9)
« on: February 11, 2012, 02:08:33 pm »
Quick question: Is the font editor in Stencyl going to be updated to be more robust?

Oh, thank you, Gemini. This is exactly the kind of thing I could put to use. All that's left is ironing out the player character slightly moving to another direction despite continuing to run in the wall.

Suggestion Archives / Re: Mini-Suggestion Thread
« on: January 18, 2012, 08:11:29 pm »
A much more efficient font editor. Especially in regards to making the stroke surround the font characters without suffocating them unless they're huge.

Game Ideas / Re: Games that inspire you.
« on: December 29, 2011, 06:25:37 pm »
Dungeons of Dredmor
Heimdall 2: Into the Hall of Worlds
Shining series (especially the Shining Force sub-series)
Dragon Slayer II: Xanadu
Various Hamumu Software games
Dark Sun: Shattered Lands
Chaos Overlords

News / Re: Pausing
« on: October 16, 2011, 05:23:32 pm »
Quick question, is there going to be a way to disable that darkening effect of the pause function?

Suggestion Archives / Re: Mini-Suggestion Thread
« on: September 20, 2011, 03:17:27 pm »
@Greg-Anims: Well, thanks for reminding me. In that case, how about adding in a pause function (not to be confused with the inherent pause function in all Stencyl games) for when you bring up a menu in a same scene during exploration or combat that pauses all animations and sounds that are about to occur that are not related to said menu.

Suggestion Archives / Re: Mini-Suggestion Thread
« on: September 18, 2011, 07:41:02 am »
In Design Mode of course. There would be a behavior tab called Display as Percentage for numerical inputs.

Suggestion Archives / Re: Mini-Suggestion Thread
« on: September 16, 2011, 06:38:41 pm »
Quick one from me: Display number as percentage value (i.e. 0.12 is displayed as 12%).

Toolset Extensions / Re: What Extensions would you like to see?
« on: September 05, 2011, 11:01:30 am »
An extension that supports isometric tiles would be good.

Journals / Re: What are you working on?
« on: August 31, 2011, 10:16:35 am »
@Luyren: I might have some use for that, but I already have stats being set as attributes.

Journals / Re: What are you working on?
« on: August 27, 2011, 05:05:07 pm »
Still working on that project of mine. I just hope (based on the screencap below) that I'm setting things up right.

Old Bugs (1.x/2.x) / .SWF to .EXE conversion issues
« on: August 25, 2011, 04:31:04 pm »
So, I decided to convert a game file (Goldman's Adventure) which is inherently an .SWF file to an .EXE file. For the most part the game works fine, but some of the text such as the score and time aren't showing up. The reason I mention this is due to the fact that this could impact other Stencyl games made by Stencylers that wish to have a fully downloadable executable for their games.

Ask a Question / Re: A few questions
« on: August 23, 2011, 04:19:46 pm »
One more question: Since having everything pause via menu bring up would be tedious to implement, is there a way to at least prevent on-field character/party movement while the menu is up?

Ask a Question / Re: A few questions
« on: August 22, 2011, 05:47:56 am »
@AnachroNia Well, technically there is no set maximum since instead of starting with max HP, you start off with 0% damage taken and then it increases as you take damage.

Ask a Question / A few questions
« on: August 21, 2011, 04:36:31 pm »
I'll start with the first one as way of saying I'm back. In my game, I want there to be a health system similar to that of Smash Bros. though stripped of knock outs and replaced with kill rate (i.e. chance to kill). The thing is that the health measurement would have to be displayed as a percent instead of a standard number, which I'm not sure if it's possible to do in Stencyl.

The second question is menus that exist in the same scene as the actors, like in Shining Force. Do I have to create a layer specifically for them and how do I get the non-menu actors/behaviors to be paused?

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