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Messages - Derek

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31
Game Art / Re: Pixel Art Thread
« on: July 17, 2011, 05:50:49 pm »
The new inventory menu I've been working on for my game project. Oh, that portrait you see on the left is a placeholder and the text box on the bottom left is where the name of the currently selected command/item gets displayed.

32
Ask a Question / Re: RPG Menu creation
« on: June 20, 2011, 08:21:03 pm »
Tried it. It did nothing along with slowing the demo down.

33
Ask a Question / Re: RPG Menu creation
« on: June 17, 2011, 09:20:37 am »
@HNF: A bit of advice on how to make these actually work (they do nothing so far).

34
Ask a Question / Re: RPG Menu creation
« on: June 13, 2011, 06:39:49 am »
Okay, HNF. I wanted to check the inventory behavior in your RPG demo strictly for reference purposes, but the behavior won't open. Can I get a screenshot of it, please?

35
Journals / Re: What are you working on?
« on: May 31, 2011, 08:20:16 am »
My current project is basically a WIP RPG project called Royale. Currently, I'm in the middle of creating the menus and just started to create a few character sprites to go along with them. Let's just say Heimdall 2 is the visual inspiration for this project. Other than that, I'm just brain storming away.

36
Ask a Question / Re: RPG Menu creation
« on: May 27, 2011, 02:25:14 pm »
It's up on Forge again, HNF. I just want you to check to see if I'm doing the basic list attributes the right way or not.

37
Chit-Chat / Re: Introduce Yourself!
« on: May 25, 2011, 08:43:52 am »
I'm Derek Bouthiller, but you can just call me by user name (which, in this case, is my first name). I'm also known under the username DBAce9Aura (don't ask, just don't).

As far as games go, I do play some action titles (not as much as I used to), but for the most part, it's RPGs (such as Heimdall 2 and Dragon Slayer II: Xanadu) and strategy games (like Vantage Master and Shining Force). I'm also into doing pixel art, though considering my work on Elemental Clash, that shouldn't be a shocker.

My non-gaming interests including animation (well, the western flavor since I lost touch with my interest in anime), music (video games especially), and mythology.

38
Ask a Question / Re: RPG Menu creation
« on: May 23, 2011, 01:23:22 pm »
Can I just upload the WIP build on Forge so you might have a clearer picture of what I'm trying to do?

39
Ask a Question / Re: RPG Menu creation
« on: May 23, 2011, 05:44:47 am »
Okay, got it. So what tabs do I need to use to make it so that if the cursor I mentioned hovers over a menu command actor/icon who's numerical index value is 0, that icon would switch to a different animation?

40
Ask a Question / Re: RPG Menu creation
« on: May 23, 2011, 02:09:59 am »
Do I do the same for the main inventory slots? I want to make it so that only one of any item can occupy a slot and have any additional items occupy separate slots.

41
Ask a Question / Re: RPG Menu creation
« on: May 22, 2011, 05:51:23 pm »
Okay, then step one, get item type icon (in this case, arms, which is the bag) to switch to an animation when a red blinking cursor is hovering over it.

42
Ask a Question / Re: RPG Menu creation
« on: May 22, 2011, 05:31:28 pm »
How do I get it so that all the things I just mentioned in the first post become functional?

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Ask a Question / Re: RPG Menu creation
« on: May 22, 2011, 05:15:11 pm »
I was just asking a question on making the menu.

44
Ask a Question / RPG Menu creation
« on: May 22, 2011, 04:52:18 pm »
Since I'm currently working on custom menus for my game (see picture below). Right now I wanna get it so that it does all of the above:

* Start off with a cursor highlighting over the bag (aka arms icon) and limiting the cursor scrolling to left and right to switch to other options, along with playing an animation over the icons whenever the cursor is over any of them and having the text in the uppermost tab to say what item type is selected. One final touch is to make it so that the number of slots that appear changes depending on what type (I'll have to create a test character for this one).
* Once item type is chosen, scroll through each individual item and return to item type command row with a press of a button, but if another button was pressed...
* Have the cursor go the inventory by limiting the scrolling to up and down and have it stop scrolling when it reaches the 99th item (I can insert the destroy/create direction arrow animations just fine).

45
Windows / Mac / Flash / HTML5 / Royale
« on: May 22, 2011, 12:59:04 pm »
I've started another game project, but it's not just for this site, even though it's made with the program. The following link has more details: http://rpgmaker.net/games/3109/

Yup, it's an RPG project and right now I'm working on the menus (well, the inventory one anyway).

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