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Topics - asterix64

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Old Bugs (1.x/2.x) / Test iOS error - com.yourname.gamename - recuring
« on: April 23, 2012, 07:07:50 am »
When I test my game,
Xcode give me that error
Check dependencies

[ERROR]Code Sign error: a valid provisioning profile matching the application's Identifier 'com.yourname.gamename' could not be found

I can't test any game.


Xcode give me that error
Check dependencies

[BEROR]Code Sign error: a valid provisioning profile matching the application's Identifier 'com.yourname.gamename' could not be found

Ok I fix that. My idenentifier is not set right.

But when I try to test, I need to fix it again.


Ask a Question / 2.1 Pro grade, what is it?
« on: April 20, 2012, 08:04:10 am »
Roadmap Stencyl 2.1
May 2012
 Major improvements to our Scene Designer to bring it up to "pro" grade.
What is it?

And what happened to Android Spring -> July.

Chit-Chat / No more free Flash [ANSWERED]
« on: April 16, 2012, 11:08:33 am »
Looking today at the price section
Look like the time of Free Flash stencyl is over.


Ask a Question / 2.0 Pro PRICE blog.
« on: April 11, 2012, 02:50:13 am »
On the blog April 10th, we can read

Announce pricing and the final feature list for Stencyl Pro

Would be be higher, lower, probably not the same as 150$

Your toughs.

Archives / Write GET in the block.
« on: April 10, 2012, 04:22:19 am »
Where you choose a block and it's a get something, well write it.
Ex: Actor, position, x of self. 
It should be called Get x of Self.

Same thing for alot of other things in the block. It make it easier to grasp the concept for beginners, like me.

Another example:
Actor, position, direction of Self,
Should be written GET direction of Self.


Archives / Favorite for behavior
« on: April 09, 2012, 05:56:57 am »
Sometime we just only to put in universal favorite not only one part but the whole behavior. Actually you can only put parts.


Ask a Question / Reuser behavior in another game
« on: April 08, 2012, 09:25:37 pm »
I know I can use block as universal favorite. How can I reuse a complete behavior in another game.


Archives / Mouse Over help
« on: April 06, 2012, 06:37:49 pm »
When we mouse over behaviors block, a help pop-up should appear to explain what it is.

Game Art / 13 Amazing Vector Cartoon tutorials
« on: April 03, 2012, 07:14:12 pm »
Made with illustrator, but work on corelDraw or Inkscape.

edit note: fixed link

Old Bugs (1.x/2.x) / Switch scene on click / touch
« on: March 30, 2012, 09:19:38 pm »
I have 2 buttons, I click on one, it should open a scene, but it open the wrong scene.

Old Bugs (1.x/2.x) / Switch buttton not switching to the right one
« on: March 11, 2012, 12:14:12 pm »
I have 2 buttons in a scene, 1 behavior to switch scene placed on both buttons.
When I press the green button it switch to scene green.
The red button switch to scene green also when I press it. It supposed to switch to scene red.
Look at the attachment and test on pc or in iPhone.

Archives / Mini behavior icons next to actors in game mode.
« on: March 10, 2012, 04:34:19 pm »
A serie of little icons right beside the actor in de game center, to represent the image of each behavior. That would accelerate the workflow. :)

Somehow it's the WHo uses this? But a faster representation.

Ask a Question / How to reuse a behavior?
« on: March 10, 2012, 04:22:39 pm »
Can we reuse a behavior? Ex one that say: "This behavior have nothing to configure" when it's attached to a actor.

How to reuse behaviors?

Archives / Close all tabs button
« on: March 10, 2012, 02:23:31 pm »
As all things we do open a tab, it take a while to close them.
Here is my suggestion
Button - or a right mouse button click menu: close all tabs,
and one close all tabs except this one (to keep the tab you work on)

*** Different color tab for opened scene, actors, behaviors etc... (in the horizontal top toolbar). - as the actor behavior have all kind of colors it would be nice to continue with color there. - Also customizable color for certain actors important, make it easier to find in tab when we have alot open at same time.


Pages: 1 2