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Messages - asterix64

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1
Old Bugs (1.x/2.x) / Test iOS error - com.yourname.gamename - recuring
« on: April 23, 2012, 07:07:50 am »
When I test my game,
Xcode give me that error
Check dependencies

[ERROR]Code Sign error: a valid provisioning profile matching the application's Identifier 'com.yourname.gamename' could not be found

I can't test any game.

Thanks

2
Xcode give me that error
Check dependencies

[BEROR]Code Sign error: a valid provisioning profile matching the application's Identifier 'com.yourname.gamename' could not be found

Ok I fix that. My idenentifier is not set right.

But when I try to test, I need to fix it again.

Thanks

3
Ask a Question / 2.1 Pro grade, what is it?
« on: April 20, 2012, 08:04:10 am »
Roadmap Stencyl 2.1
May 2012
 Major improvements to our Scene Designer to bring it up to "pro" grade.
What is it?

And what happened to Android Spring -> July.
http://www.stencyl.com/stencyl/roadmap/

4
Chit-Chat / Re: No more free Flash
« on: April 16, 2012, 11:58:31 am »
Stencyl is still free. That pricing is for Stencyl Pro.

http://blog.stencyl.com/?p=915

Thanks :)

5
Chit-Chat / No more free Flash [ANSWERED]
« on: April 16, 2012, 11:08:33 am »
Looking today at the price section http://www.stencyl.com/stencyl/pricing/
Look like the time of Free Flash stencyl is over.

 :o

6
Ask a Question / 2.0 Pro PRICE blog.
« on: April 11, 2012, 02:50:13 am »
On the blog April 10th, we can read

Announce pricing and the final feature list for Stencyl Pro

Would be be higher, lower, probably not the same as 150$

Your toughs.

7
Archives / Re: Mouse Over help
« on: April 10, 2012, 10:09:32 am »
The bottom left of the program has a brief blurb shown that describes the block's function.

You are right, it's a good start. But nothing beat a mouse over.

8
Archives / Write GET in the block.
« on: April 10, 2012, 04:22:19 am »
Where you choose a block and it's a get something, well write it.
Ex: Actor, position, x of self. 
It should be called Get x of Self.

Same thing for alot of other things in the block. It make it easier to grasp the concept for beginners, like me.

Another example:
Actor, position, direction of Self,
Should be written GET direction of Self.

Thanks

9
Archives / Re: Mouse Over help
« on: April 09, 2012, 08:54:59 pm »
+1
and add to it the code that represent it (same thing that happens when there are problems)

Oh le grand condor, que de souvenirs.

10
Archives / Favorite for behavior
« on: April 09, 2012, 05:56:57 am »
Sometime we just only to put in universal favorite not only one part but the whole behavior. Actually you can only put parts.

Thanks

11
Ask a Question / Reuser behavior in another game
« on: April 08, 2012, 09:25:37 pm »
I know I can use block as universal favorite. How can I reuse a complete behavior in another game.

Thanks

12
Archives / Mouse Over help
« on: April 06, 2012, 06:37:49 pm »
When we mouse over behaviors block, a help pop-up should appear to explain what it is.

13
Old Bugs (1.x/2.x) / Re: Switch scene on click / touch
« on: April 06, 2012, 06:28:55 pm »
The "touch is started" block detects a touch anywhere on the screen. For a button you'll have to use "touched self" instead.

Oh captaincomic that is so nice of you. It's working.  ;)

14
Old Bugs (1.x/2.x) / Re: Switch scene on click / touch
« on: April 06, 2012, 01:32:25 pm »
Probably not a bug. Please post a screenshot of your button behavior.
Here it is.

15
Archives / Re: How to import SWF animations into Stencyl!
« on: April 05, 2012, 04:53:00 am »
Hum I can tell for sure you can try ANime Studio pro. It import avi, if you can make your flash export or convert to .avi. Then you can export a frame by frame, and import to Stencyl.

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