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Topics - Uuemaich

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Ask a Question / Character won't slow down/pull?
« on: July 25, 2012, 07:06:11 pm »
My character is supposed to slow down and pull the block when you stand against it and you hold back and the action button. I had it working a few months ago, but then I stopped working on this. I just came back to it, and now it's not working. I can't remember if I broke it before I quit, or if I just messed something up. I've got poo brain, so any help is appreciated.

Also, excuse the mess, I'm not very talented with this program, so I don't know how to optimize this. XD

Like when my cannons fire they make a sound, and when the fireball collides with something it makes a sound. I have them set to always simulate so they're constantly firing. Is it possible to make it so that you can only hear it fire or explode if that part itself is on screen? What I mean is if you can't see the cannon, but only where the fireball is colliding with something, that you won't hear the cannon fire and only the fireball colliding?

Okay so I've got a cannon that shoots fireballs and all kinds of stuff that works properly, however I want to create a sensor (like a pressure plate) that when stepped on turns off only certain cannons from firing, possibly settable from the scene editor?

Here's my cannon and fireball behaviors if that'll help. Thanks!

I don't know how to recycle an actor when they're out of screen bounds. Like, not when they're off camera, but only when they go past the actual edge of the map. I need them to fully function on the entire map even when I'm not close to them, and only recycle themselves once they leave the maps bounds.


What I mean is, I have a door that can only be opened with a key (already got that done). If you try to open the door without the key, it pops up text in the top left screen that says you need the key and plays a sound. I can make that happen. What I can't do is get it to pop up once every 3 seconds, like if you were to keep colliding with it, without it repeating everything in every frame. Am I being clear on that?

Resolved Questions / [SOLVED] Create a cannon that shoots regularly?
« on: April 10, 2012, 02:35:33 pm »
I'm trying to create a cannon that sits wherever I need it to (stationary) and fires in only one direction (left, right, up or down) every so many seconds. What exactly do I need to do to create this?

Resolved Questions / [SOLVED!] Detect when an actor stops colliding?
« on: April 08, 2012, 05:22:16 pm »
Actually, all I need to figure out is how to detect for when the player and actor stop colliding. That would solve this easily, because as of now, the game thinks it's still colliding, so the block just flies away.

Yeah, so I'm trying to create a push/pull behavior so I can, well, push and pull a movable block, haha. I've been racking my (very noobish) brain, and I can't get it to work. So far for the pulling behavior, I can get it to pull properly, but then it won't stop. And then it does stop when it hits my player character, sending him backwards instead, hahaha.

As for the push behavior (no picture), it'll push properly... unless I press up while pushing... and then the block just flies away, to be with its family in the harsh mountains.

Also, don't mind the bottom part of the picture, that's just to stop the blocks from pushing each other, which works.

Resolved Questions / [SOLVED] Collision problem?
« on: April 08, 2012, 03:22:52 am »
My player collides with a "Wall" tile and a "Block" actor properly. But when my player pushes the "Block" actor using the set velocity, the "Block" actor goes right through the "Wall" tile. I have them both set up to collide with each other and everything.

The solution is probably really simple. Thanks! :P

There's a whole lot going on in it and no real instructions. Anyone mind explaining it to me?

Resolved Questions / [SOLVED] Is there a better way to do this?
« on: April 04, 2012, 03:35:06 pm »
I tried searching the forums before posting this, but I didn't know what to search for, haha.

I know there's a better way to do this, but I don't know what that is. I made an achievement page for the player to go to so they can check what they've gotten so far. Whenever the arrow actor is pointing to a specific place, it'll display text at the bottom about the achievement. It's working how I want it to, but so far I've only put it in 6 places, and the design mode is lagging (obviously), and I need to make 18 places in total.

How would I go about doing this more efficiently?


What I mean is, how do I make it so my character (always jumps a fixed height) starts off by jumping quick, and slows down to the apex of his jump, and then does that again in reverse. So quick jump, slow to apex, slow fall, and then quick landing?

I hope that makes sense, haha.

Ask a Question / Why does my actor go through (almost) everything?
« on: March 30, 2012, 06:04:04 pm »
Sorry guys, I'm super new to this program (just downloaded it a few nights ago) and I don't really know what I'm doing. I started a new game (mobile+web) from scratch because, well, I like to create things myself. Unfortunately, I'm new so I'm doing it right, haha.

Anyways! I've created a "wall" actor and a "block" actor. Both of which my character needs to NOT pass through. For some reason my character won't pass through the bottom of them, which is good. But he passes straight through the top of them. And the on the left and right sides, he sort of slides down...

By the way, I have my character moving on a grid, like, he moves 32x32 pixels, which is the size of all my sprites, tiles, etc.

If you need screenshots or anything just let me know, thanks!

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