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Messages - chrizt

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226
Ask a Question / Re: Distance, clamp and lerp in Stencyl.
« on: November 19, 2012, 12:57:21 am »
if you mean creating a tile while gameplay then i am not sure that you can do it by using only blocks

227
Ask a Question / Re: Distance, clamp and lerp in Stencyl.
« on: November 18, 2012, 10:59:09 am »
what is SC? source code? i dont really get what you mean by "forming tiles and objects" :(

228
Ask a Question / Re: Distance, clamp and lerp in Stencyl.
« on: November 18, 2012, 10:10:29 am »
you need to tell what were you trying to do using that behavior or someone cant see where the mistake is

229
Paid Work / Re: Help: Uber Lag when taking damage
« on: November 18, 2012, 09:25:00 am »
need to show the code if you want someone to help you

230
Chit-Chat / Re: Creative Momentum
« on: November 17, 2012, 12:13:56 am »
leaving an unfinished work tends to make me a bit lost when i pick up where the last time i left off

231
Resolved Questions / Re: Collision question
« on: November 16, 2012, 11:59:59 pm »
the last created actor refers to the seedling created which responded to the mouse released or we can say the seedling created on the specific dirt. not the last actor created on the scene :)

232
Paid Work / Re: ask about sponsor
« on: November 16, 2012, 08:57:23 pm »
yeah its nice for a first game. i just found your game on kongregate and dont see any sponsor logo on the game or did i miss one?

233
Ask a Question / Re: Health
« on: November 15, 2012, 03:57:07 pm »
you need to set up a game attribute for that. any local attribute will reset its value once u leave scene/reload while Game attribute will store the value till you close the game

234
Ask a Question / Re: Health
« on: November 15, 2012, 05:18:39 am »
begin from the outer block collision>timer>set hp -1

235
Ask a Question / Re: Health
« on: November 15, 2012, 03:18:19 am »
its not multiple collision. the collision block checking for collision every frame i assume. actually it was decreasing by 1 like u want, but i went too fast. try to put timer block in the collision block

236
Resolved Questions / Re: Collision question
« on: November 14, 2012, 07:59:26 pm »
the last always block is very bad i think. you not even compare something in the if condition. if (get attribute value amIdead) = true
set planted to false.

also when the mouse in released on self
if alive = false
set amIdead? to true >> set attribute am i dead to true then kill your self :)
then kill self

you dont need to use when self is killed for that.
i have zero knowledge in programming. but what i believe if you can make code line shorter the better the performance will be.

if you still cant fix it, feel free to add me on skype christian.atin
i can help you a bit

237
Resolved Questions / Re: Collision question
« on: November 13, 2012, 09:16:48 pm »
in my opinion you dont need to use colliding for that. if seedling die>> set (boolean attributes) seedling is gone for the dirt to recognize its gone.then do whatever you want after that. hope this can help :)

238
Paid Work / Re: ask about sponsor
« on: November 13, 2012, 09:05:36 pm »
i didnt mean genre.what i really mean is i need to see the game you were refering as good so i can see the game and make it as comparison to mine. yes there is no way to have an accurate price for sponsoring but at least i just want to gather some info to make the comparison in order to avoid setting too high minimum price or too low.

239
Paid Work / Re: ask about sponsor
« on: November 13, 2012, 07:37:10 pm »
i am sorry rob i dont think its an answer to my question. i created this thread to get some info about sponsoring so i am able to compare the price. "good games" cant give me a hint which kind of game which worth $1k. except if you give an example of that "good games" you mentioned. :)

240
Paid Work / ask about sponsor
« on: November 13, 2012, 06:48:42 am »
what is the ideal price for a game which has the potential to reach 1 million of views? please state you ever had your game sponsored or not. anyone who is willing to share please do :)

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