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Topics - jimm84

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Hello Stencylers! my name is JD and I'm on the lookout for my next batch of projects. If you need help in creating concept art, character designs, creating animations any of the above get in touch and I will see what we can do.

- 2D Character Design and illustration
- Digital painting
- Horror work
- Cover work
- Narrative illustration and 2D animation
- Animation
- Artwork for games

If you would like to know a bit more please feel free to drop a quick message and I will get back to you as soon as possible.

https://jdillustration.jimmsdesign.co.uk/illustration-portfolio.html

http://jd-art-blog.jimmsdesign.co.uk/

Thanks,

JD Illustration


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Paid Work / Illustrator & Character Designer Looking for work
« on: August 06, 2019, 01:58:56 am »
Hello Stencylers! my name is JD and I'm on the lookout for my next batch of projects. Some of my skills and experience cover -

- 2D Character Design and illustration
- Digital painting
- Horror work
- Cover work
- Narrative illustration and 2D animation

If you would like to know a bit more please feel free to drop a quick message and I will get back to you as soon as possible.

https://jdillustration.jimmsdesign.co.uk/illustration-portfolio.html
https://jdillustration.jimmsdesign.co.uk/contact-freelance-illustrator.html


More information can be found on my website.

Thanks,

JD

Pop over a quick email and I will see what I can do to help. Also, this brand spanking new blog has just been launched.
:-
http://jd-art-blog.jimmsdesign.co.uk/


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Hello, I was hoping someone would be able me as I'm now banging my head against the wall.

I have dragged an actor onto the scene onto the top layer to act as a HUD / menu button when clicked. In the editor this button is visible but when I come to test they vanish. There must be something I'm missing... or a bug. Here are some more details:

  • The actor is a png file
  • The I have removed the physics
  • I have set it to loop
  • It's on the top layer
  • The actor has a basic bevaiour, "when clicked" -I have disabled this behavior yet my actor is still invisible..

Any clues? Thanks for your help (I hope this question isn't as silly as where did I leave my glasses) 8)

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Ask a Question / Better Method For Scene Intro Overlay
« on: September 03, 2016, 09:05:23 am »
Hello, I thought I would put this question out there for a Stencyl Veteran.  I have managed to make a scene overlay work in Stencyl so that when a scene loads, a black screen with a 75% opacity comes up with the name of the level written at the centre. In order to achieve this I have used a .PNG that covers the whole screen, which works fine, although...

My main question would be : will this harm the performance of slower computers etc as more stages are added and would a pure code block be better to achieve the same results, or is it as short as it is long? And is the codeblock method as straight forward.

Thank you for your help. :)

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Hello!

What would be the best approach for making a animation remember that it has played from when you transition between 2 scenes? For example - the player has opened a chest in Scene 1 and (chest goes to frame 2 of actor), the player goes through to scene 2, and the comes back to Scene 1, the chest is still open . Is this result easy to achieve?

Thanks! :-)

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Save point and Click -

Hello I was wandering if someone could help. I’m trying to make a simple save function in a game so that when a player clicks ’Save’ from the Menu/Scene It remembers what is left in the inventory and what scene the player was last in – Im happy to stick with just the scene saving at the moment for simplicity. It might also be worth mentioning that this is a first person point and click adventure.

As a heads up, I have also made a game attribute although I having trouble making the scene / list talk to one another should it be a number or a text? I’m a bit confused and having some issues getting my head around this part.

Break down of function :
So, when saved in scene two, remember player is in room two. Load, remembers scene 2.


Any tips?

Thanks :)

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Hello, I was wandering if someone could help I'm looking for a way to make some text fade off the screen after the a certain amount of time - 5 seconds)
Which would be the best method to achieve this?

I have two events in the scene that control this.
1) On region - door click, set boolean to true, play sound
2) If boolean true, draw text, set font to standard, draw text, " door locked etc"
And the bit where I get stuck... how to make the text fade? is there a simple trick.

Thanks,

8
Hello I was wandering of some could help. I've made this partially work. When my custom cursor hovers over a door ( A region) it swaps to another cursor (a question) I've got the first part to work when the mouse hovers what would be the best approach for when the mouse leaves for it switch back?

Other note worthy information:
The cursor action has two animations 1) Standard 2)customCur

Any hints, tips and clues?

Thanks,

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Hello, I was wandering if anyone could give me any pointers on how to make a custom cursor that swaps out when it hovers on a certain region? so in detail :

1) I would like this to apply to all scenes with this one behaviour
2) When the custom cursor hovers on a certain region it swaps to (state 2) until it is clicked (its a standard white pointer until it hovers over a mysterious object - click and text will display what the object is instead)
3) The current Cursor actor has 2 states - image off and on.

apologies if this a novice question - I would be more familiar with typing this in AS3

Thank you for your help,  :)

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Hello and thanks for you help. I'm bumbling my way through the more complicated stuff of trying to make my game save and load a level from a menu screen. I have found the tutorial to be a bit vague as it tells 'what' the save block does is but not on how and when to use it. I've also got a book that lacks the more information on appliaction... sigh so I have come here for additional help.

The menu screen . player clicks either load or save region. 2) the game att (this game att was made through the game settings) saves or loads the currents scene the player is located in their journey, I'm trying to keep it simple for now. Could anyone give me any pointers please on how to make this work? I have attached some of my existing blocks - tricky. Anyone who helps me gets the official legend status.

Regards J


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Ask a Question / Draw Text When Region is Clicked
« on: November 17, 2015, 02:40:37 pm »
Hello there, just wandering is someone could help. I'm trying to get a small line of text to display (draw) when an area of a static background is clicked (region).  Any pointers would be appreciated.

Image attached - I can't get the blocks to merge!

For plus points is it simple to get it to fade?

Regards,

J

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Hello, i'm new to Stencyl, I like what I'm seeing so far!  :)

I looking at making a small first person point and click game and was wandering what would be the best solution for making an inventory that remembers. Do you customize a scene to save etc? It will need to be a global object of some kind I will assume that is stored in SharedObject

Thanks for your help
 

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Ask a Question / Region Door Switch - OnMouseClick
« on: May 10, 2015, 03:16:43 am »
Finding the behaviour panel a bit of a challenge.  I'm familiar AS3. I have a door on my BG and when the cursor clicks on it (the region) it swaps to another scene? Is it possible to achieve this?

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Hello Stencylers, I've just downloaded Stencyl and started to have a play. (looks promising) A strange thing happens with my artwork when I test the game on my desktop. White pixels appear across my greyscale background (its a pencil drawing) I also imported a gif/actor and some parts of the body look like its been deleted with the magic wand tool in  PS.

Other Details :
BG is 1024 px wide
it's a jpg and RGB
It's 72 DPI

Any suggestions?

Thanks,

J :)

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