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Messages - Savager

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16
Well i hope this behavior his useful to someone, cause tookme a lot of hours to make it work right :D.

:D

17
Paid Work / Re: Making a top view rpg -> Programmer needed
« on: June 15, 2012, 02:52:23 pm »
Hello!! Thanks for replying my post!

Yes, all the things that you said would be usefull. How may i contact you? Do u have skype,FB,or something so we can meet each other? Sendme for PM the data.

18
Paid Work / Re: Making a top view rpg -> Programmer needed
« on: June 13, 2012, 07:03:53 pm »
Bumping.
Now sword attack working 100%.
-Swaping weapons is working too

19
Paid Work / Making a top view rpg -> Programmer needed
« on: June 12, 2012, 10:35:58 pm »
Hello, im been working in a top view action rpg like from 1 month ago, and im in need of a programmer for helping/make the behaviors.

Im doing actually the programming, the drawnings/animations, and the sounds.

Im not a expert artist but cause the game is top view, it doesnot need so much image detail. It will be focused more in the gameplay and fighting, and it will feature puzzles and adventure too.
I dont have any money to pay for this, but if we come up whit something good and we win some cash uploading it in kongregate or something, we can split the money 50/50.
If the game has good success, im planning on making a BIG expansion and selling it.

The game actually features this:

- Top view
- 8 directional movement.
- Character looks to where the mouse is pointing.
- Can shoot "bullet types"
- Character attacks whit punchs, and swords. Swords attack are wip.

If you are interested post here or PM me, and i can give you to test the very-alpha-game.

20
Okey problem solved. One friend giveme one behavior and i modified a bit.

21
Okey so im new in this forum, i know almost nothing of programming, been here like 1 month. With the help of some friendz and a lot of thinking i just came to the solution of "Face mouse".

It was having 2 bugs:

1) If your character moves from the current screen, the character doesnot turn around like it should be.

2) When rotating its actually taking the edge of the character instead of the center, so when shooting stuff in the same way that u are looking, the bullet doesnot go to the right place, and the character never look to the cursor, its look a little bit to the right.

So i do so maths and use some 0+0, 0-0, camera positions, etc, and the solution is up!!

FEEL FREE TO USE IT! Im uploading it right now to Stencylforge

22
Paid Work / Re: Spanish Translator for Tutorials?
« on: June 12, 2012, 08:30:15 am »
Translation of tutorial 2.0 complete!

23
I make a character and move it using the 8 directional movement, the "Face Mouse", and the "camera follow"

But i wanted to move the feet separatly from the body, so i made the feet 1 actor, and the torso 2nd actor.
I attach the movement to both actors, but when i collide whit something, they move in different ways and doesnot works like intended.
Someone told me this "You'll need to use a scene loop to constantly get the location of your primary body part and use that part to change based on your keys"
But i dont know how to do it :(.

Help? Please?

24
Paid Work / Re: Who wants to make an RPG? :)
« on: June 10, 2012, 09:12:57 pm »
I have a lot of ideas for RPG games. I have been game master for 10 years, so i have good knowledge on making storylines. Im working in my own proyect atm, but your idea seems good. Just PM me if you have interest.

25
Windows / Mac / Flash / HTML5 / Re: SkullFace demo
« on: June 10, 2012, 04:58:59 pm »
The movement feels good and is very smooth :D.

26
Paid Work / Re: Spanish Translator for Tutorials?
« on: June 10, 2012, 03:56:12 pm »
Hello, i can help you whit the translate job. Can we speak by skype? Sendme a PM if u want :)

27
Windows / Mac / Flash / HTML5 / Re: BLATTODEPHOBIA
« on: June 04, 2012, 04:28:06 pm »
Played in kongregaste, give it 5 stars :D. The music was fun!

28
Windows / Mac / Flash / HTML5 / Re: Dwarf Miner [WIP]
« on: June 04, 2012, 04:21:13 pm »
I played it and was really nice! I loved the music and art btw!

29
Windows / Mac / Flash / HTML5 / Re: Super Rocketeer Devlog
« on: May 22, 2012, 02:11:12 pm »
I like your game. Will keep an eye on the proyect :D. Good job!

30
I enjoyed the game. Good work. The frontal roll for evade will be good, maybe whit some cooldown for not abusing it.

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