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Ask a Question / Re: Endless "Must install Android SDK" loop
« on: September 10, 2020, 11:03:06 am »
Yeah, here is the log. I went through the loop on a near empty project to minimize how much noise there is from game content.
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You don't want 10000 hits (automatically)You would have that issue with every kind of hitbox in the engine. You get around it by programming it to have a cooldown on being hit so it only triggers once.
you just want 1 hit
but MUST USE collision shape in animation
Eh, this is how to answer....
I started working on the same problem before getting sidetracked by StencylJam. Spawning invisible actors seemed to work well enough until I needed a better handle on precision. I ended up making custom hitboxes just by storing a list of coordinates. Every attack has a defined attack point (e.g. punch attack point is located on the player's fist in the punch animation). I can loop through each of the enemy hitboxes and figure out which one(s) the attack point landed in.