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Messages - Galdon2004

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286
Ask a Question / Re: creating variables?
« on: July 23, 2011, 07:43:51 am »
thanks, one other question on the same topic, about Game Attributes; trying to impliment score, and I'm finding that it doesn't seem to be working as I expect; I have a behavior in an item to when touched it sets score to [[score] +[100]] and in the scene a behavior to [draw text [score] at [x number] [y number]] but when the item is picked up, it doesn't change from 0 to 100

Edit: found instructions in the stencylpedia; however the tutorial there seems to be out of date; as the increment block no longer looks like [incriment [] by []] and now looks like [[incriment/decriment] [number] by []] and I can't set number to be score like in the tutorial.

287
Ask a Question / creating variables?
« on: July 23, 2011, 05:52:26 am »
Having some more difficulties; I need to be able to tell which direction my character is facing, and the easiest way I can think of would be to make a variable that has one value when you hit the right key, and changes to another value when you hit the left key.

Unfortunately, I can't find anything at all about this in the stencylpedia, and searching through the help guide I have no idea if it's custom blocks or attributes that act as variables or how to use them, and the normal blocks don't seem to have anything that looks like they can change the value of attributes.

288
Ask a Question / Re: Jumping won't work randomly
« on: July 22, 2011, 04:46:42 am »
Thanks; hopefully this will be the last question on getting this movement to work; how does the direction function work? It seems to only function as the number 0 in code, and I don't see any options to change it's value in the code blocks. Need to be able to tell which direction my guy is facing so he swings the right way ><

289
Ask a Question / Re: Jumping won't work randomly
« on: July 21, 2011, 07:02:28 pm »
ok; that's working now, having one other problem though, I'm trying to add an animation to make the character swing their weapon, so far, I seem to get 'idle' pose for the duration of the swing instead of the swing.

My code is:

ALWAYS
If <[Attack] was [pressed]>
  Switch animation to [Attack-R] for self
  do after [1] seconds
    Switch animation to [Idle-R] for self
 

290
Ask a Question / Re: Jumping won't work randomly
« on: July 21, 2011, 05:25:04 pm »
I'm using the 'platformer movement' resource pack

291
Ask a Question / Jumping won't work randomly
« on: July 20, 2011, 08:37:01 pm »
It worked in the original tutorial; but I'm making a new game, and need to be able to jump; I downloaded the 'jumping' behavior, and assigned it to the player, picked the animations, and the button that's supposed to go with it as I did in the tutorial, yet when I go into the scene testing pressing the jump button does nothing!

Is there something else I have to do to make the jump button function?

292
Ask a Question / Re: Best way to impliment a cutscene?
« on: July 18, 2011, 05:02:46 pm »
Ahh, ok. I was searching under 'behaviors' thinking that it'd probably be a scene behavior. Thanks

293
Ask a Question / Best way to impliment a cutscene?
« on: July 18, 2011, 04:15:06 pm »
I'm working on a game that requires cutscene endings, and have no idea how I would go about doing that. weather i need to animate it all in a gif and play the audio at the same time; or if there's a built in feature to make a scene into a movie. I tried looking for 'cutscene' and 'movie' in the wiki and in the forge, but got no results.

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