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Topics - Shadowblitz16

Pages: 1
1
Suggestion Archives / unbounded scene?
« on: August 16, 2015, 03:35:26 pm »
can there be an option for unbounded scene so that
the view can go outside of the scene instead of being clamped to it

2
Ask a Question / view inside a view?
« on: August 11, 2015, 03:04:41 pm »
is it possible to have a view of a region to draw to a hud?
basically a view inside a view
like this..
http://imgur.com/hKBz4kP

3
Suggestion Archives / Draw camera
« on: August 09, 2015, 12:55:11 pm »
can you include a draw camera(x,y,width,height)
this would allow people have camera inside of a hud that doesn't hide behind half of it

4
Suggestion Archives / export custom block to extension
« on: August 07, 2015, 11:51:40 am »
can you implement support for exporting custom blocks to extensions? 

5
Ask a Question / is there a median block if not how would I create one?
« on: August 06, 2015, 08:56:36 pm »
is there a median block if not how would I create one?
I do know how to use custom blocks now but I don't know the math or equations behind it

6
Ask a Question / sign math block?
« on: August 06, 2015, 06:14:10 pm »
how can i sign something for example...
sign(-12) = -1
sign(35) = 1
sign(0) = 0
sign(99999999999999999) = 1
sign(-99999999999999999) = -1

7
Suggestion Archives / getters and setters
« on: August 05, 2015, 08:24:30 pm »
just a simple suggestion for the next update
can every block have a getters and a setters
or at least the ones its feasible please

just would make stencyl a lot easier to use

8
Extension Ideas / can someone make a small motion extension?
« on: August 05, 2015, 12:22:20 pm »
can someone make a small extension that includes the following
a getter versoin of set volocity
a getter versoin of  the push block
a setter and getter of air friction

if you can do this I definitely use it
thanks

9
Ask a Question / how would I create two scenes?
« on: August 04, 2015, 02:24:30 pm »
ok forget the post I posted earlier
 
how would I simulate two scenes?
one for my hud and one to put into the hud's screen port?

kinda like two windows but the inner one not able to be moved.

if it help I when on the irc with no luck
here is the conversation

[16:25] == Shadowblitz16 [webchat@c-24-143-121-25.customer.broadstripe.net] has joined #stencyl
[16:26] <Shadowblitz16> back so how would i do that
[16:26] <Shadowblitz16> ?
[16:27] <Shadowblitz16> I can't use the normal camera behavior be cause I have a hud that I have a small area for the game screen
[16:28] <Shadowblitz16> I don't want to overwrite half the game screen with the hud
[16:43] <Dmangames> Shadowblitz16: I don’t really get the problem. Can’t you just make your screen bigger then so that it won’t matter if your HUD covers some of it?
[16:44] <Shadowblitz16> no as I want to use a camera too just a sec I can upload a pic
[16:49] <Dmangames> Okay
[16:51] <Shadowblitz16> http://imgur.com/VMm9kdA
[16:52] <Shadowblitz16> ok so as you can see there would be a x y width and height
[16:53] <Shadowblitz16> however the hbor and vbor would be how far the camera will let the player move intill it tracks the player
[17:09] == irock [~irock@c-69-137-78-47.hsd1.tn.comcast.net] has joined #stencyl
[17:09] == mode/#stencyl [+o irock] by ChanServ
[17:10] <Dmangames> Are you drawing your HUD on the screen so that they never move?
[17:12] <Shadowblitz16> well no I do plan on not moving the player however I would like it to actully follow the player for future reasons
[17:13] <Dmangames> So you want the player to be able to move away from the center up to a certain point, where the camera will then catch up?
[17:13] <Shadowblitz16> yes depending on the scroll speed
[17:14] <Shadowblitz16> however I also want the x,y,width, and height
[17:14] <Dmangames> I think you should still be able to use camera follow behavior. Just modify it to allow some slack.
[17:14] <Dmangames> I think you
[17:15] <Dmangames> you’re thinking of camera in a different way
[17:15] <Shadowblitz16> I don't know how to do the xy w h thing though
[17:15] <Dmangames> The camera is the entire screen
[17:15] <Dmangames> Including the HUD
[17:15] <Shadowblitz16> and I can't have two?
[17:15] <Dmangames> You don’t really need two
[17:15] <Dmangames> Imagine you don’t have the HUD
[17:15] <Dmangames> You just follow the player around
[17:16] <Shadowblitz16> yes but then the player will be able to fly behind the hud when he's near the edge
[17:16] <Dmangames> Then if you want the HUD, you just draw it onto the screen’s with absolute positions
[17:16] <Dmangames> Ahh
[17:16] <Dmangames> That won’t happen if you follow correctly
[17:16] <Shadowblitz16> ?
[17:16] <Dmangames> Your camera will never allow him to leave the center is the default for camera follow
[17:17] <Dmangames> so he’ll always be in the center is the default for camera follow actor
[17:17] <Dmangames> You can tweak it in the settings so that he’s always at a differenct point, in your case, more to the right
[17:18] <Shadowblitz16> yes but if the camera is the entire screen that means the hud too right?
[17:18] <Shadowblitz16> so when the hud hits the room edge the player will keep moving going behind the hud
[17:19] <Shadowblitz16> am i right?
[17:19] <Dmangames> That’s true. If you can’t move the camera anymore, then the player will go behind the HUD
[17:19] <Dmangames> In that case, you could draw some invisible barriers for the player
[17:20] <Shadowblitz16> how would I do that?
[17:20] <Shadowblitz16> regions?
[17:20] <Dmangames> you could for example create an rectangular actore with collisions
[17:20] <Dmangames> Regions don’t really have collision
[17:21] <Shadowblitz16> but then room edge behaveors won't work
[17:21] <Shadowblitz16> like edge bounce and edge wraping
[17:21] <Dmangames> Oh I see
[17:22] <Dmangames> Alright then just give these invisible actors events that trigger on collision
[17:22] <Dmangames> that switch the scene
[17:23] <Shadowblitz16> won't more actor equal more memery usage though?
[17:23] <Shadowblitz16> its a little extensive for what i'm trying to do
[17:24] <Dmangames> Yeah, that’s true. I’m sorry I couldn’t come up with a more direct solution
[17:24] <Dmangames> I’m pretty new to stencyl as well
[17:24] <Shadowblitz16> its ok
[17:24] <Shadowblitz16> ya I came from gm studio
[17:24] <Dmangames> Ah I see
[17:24] <Dmangames> Did you make any games there?
[17:24] <Shadowblitz16> well kinda
[17:25] <Shadowblitz16> I prototyped many of my ideas
[17:25] <Shadowblitz16> I made one that was fairly playable
[17:25] <Dmangames> An RPG I’m assuming?
[17:25] <Shadowblitz16> nope space shooter
[17:25] <Dmangames> Oh neat!
[17:25] <Shadowblitz16> asteroids with powerups
[17:26] <Dmangames> Cool
[17:26] <Shadowblitz16> it used a power and special system
[17:26] <Shadowblitz16> basicly..
[17:27] <Shadowblitz16> you can always shoot infinite bullets but powers like machine, beam, mines, homingmissile, pushwave used ammo
[17:27] <Shadowblitz16> and..
[17:28] <Shadowblitz16> specials like shield, teleport, and frenzy could only work intill special peramiters where met
[17:29] <Shadowblitz16> like shield having hp and teleport only being able to be used 3 times
[17:30] <Shadowblitz16> and frenzy basicly was a spinning baracade of energy that would damage thing on touch 3 times
[17:30] <Shadowblitz16> each
[17:31] <Shadowblitz16> I want to make a better version of the game
[17:31] <Shadowblitz16> but parenting sucks in gamemaker
[17:31] <Shadowblitz16> so I'm trying to learn this
[17:31] <Shadowblitz16> is there things like inheriting in stencyl?
[17:34] <Shadowblitz16> can you help me find out what is wrong with my code here http://imgur.com/zXsPzay
[17:34] <Shadowblitz16> it lets me rotate right but left only works intill I hit 0
[17:35] <Shadowblitz16> then it clamps
@irock
Dmangames
GameDev408
PixelScum
seismo
Shadowblitz16
wareya

10
Ask a Question / make camera follow actor plus x and y offset?
« on: August 03, 2015, 09:16:41 pm »
is it possible to make the camera follow a actor with x and y offset?
I am using a hud and the hud's screen square isn't exactly in the middle of my hud

11
Ask a Question / max speed using push motion?
« on: August 03, 2015, 07:36:53 pm »
l was wondering if there was a way to clamp the motion for the push motion block

I do have attributes called

direction
rotation
speed
maxspeed
acceleration

12
Ask a Question / less physic like asteroid movement?
« on: August 02, 2015, 10:06:24 pm »
I was just wondering if someone could help me step by step writing my own asteroid movement code
I want It to be less physics like then the built in behavior

I want  hspeed vspeed speed friction maxspeed and directional motion
but sadly I am new to stencyl and I don't have any built in variables like in game maker studio

13
Extension Ideas / easy motion extension
« on: August 02, 2015, 09:06:54 pm »
EDITED:
can someone make a extension called easy motion

it would have both getters and setters for:

1. lengthdir_x(len,dir) = cos(degtorad(dir))*len
2. lengthdir_y(len,dir) = -sin(degtorad(dir))*len
3. speed would work like explained  here http://gmc.yoyogames.com/index.php?showtopic=571059
4. motion add would work like explained here http://gmc.yoyogames.com/index.php?showtopic=350143 
5. airfriction would work like explained here http://gmc.yoyogames.com/index.php?showtopic=512131

yes this is all based on gamemaker studio plz don't judge I think it would add nice support in stencyl

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