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Topics - AwesomePassword

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1
Ask a Question / Looping Different Music Tracks
« on: May 24, 2014, 10:56:25 am »
Help!

I'm making a game, and there are a few different songs. After one song is done playing, it should randomly choose the next one, and then another one, and so on, looping random tracks indefinitely. However, the game is switching scenes rather quickly, and since timers don't carry onto different scenes, I don't know how to make this work.

I cant use the "Loop sound", since it'll just loop one track continuously, and I can't combine the songs together, since I want the game to choose a song randomly after one of the songs ends.

Any ideas?

2
Ask a Question / Collision Not Working?
« on: April 27, 2014, 04:27:52 pm »
So, I making this game for the Ludum Dare, and there's this character that you can move in four directions with the arrow keys. There's also these blocks, and when the character collides with the block, it's supposed to destroy it. However, for some reason, the collision is not working unless I turn on gravity, but my game can't have gravity in it. What do I do?

3
Ask a Question / Weird Sensor Collision?
« on: October 26, 2013, 12:53:15 pm »
http://www.stencyl.com/game/play/22158
Arrow keys to move, z to use tractor beam.

So, my game is basically about a UFO, and you can pull people up with the tractor beam. I set the blue tractor beam's collision to a sensor. However, as you can see, the beam seems to push the people downwards, as if it had a physical collision. There are not any behaviors on the people, and the only behavior on the beam is to follow the UFO. This problem has been bugging me for a while now, and I have absolutely no idea why it's doing this.

I also attached the game to this post, you can view all the behaviors and settings and stuff.

Please help!

4
Windows / Mac / Flash / HTML5 / Introducing Polygone!
« on: June 22, 2013, 03:06:09 pm »

Hello,

I am a 13 year old aspiring game designer. This is my first mobile game.

Polygone is a minimalist arcade action/puzzle with a simple mechanic. Slice through shapes of the same color to destroy them, and avoid the circles. The gameplay is easy to learn, but gets increasingly difficult.

I plan to release the game first on Google Play, and then see where it goes from there.

It is currently in development, but it is almost finished. I do need a composer to help produce the music, so if anyone is willing to help, it would be most appreciated!

Play the current flash demo here: http://www.stencyl.com/game/play/19861

5
iPhone / iPad / Android / Introducing Polygone!
« on: June 22, 2013, 03:05:49 pm »

Hello,

I am a 13 year old aspiring game designer. This is my first mobile game.

Polygone is a minimalist arcade action/puzzle with a simple mechanic. Slice through shapes of the same color to destroy them, and avoid the circles. The gameplay is easy to learn, but gets increasingly difficult.

I plan to release the game first on Google Play, and then see where it goes from there.

It is currently in development, but it is almost finished. I do need a composer to help produce the music, so if anyone is willing to help, it would be most appreciated!

Play the current flash demo here: http://www.stencyl.com/game/play/19861

6
Old Bugs (1.x/2.x) / corrupt/incomplete resource listing
« on: June 14, 2013, 07:05:19 pm »
I tried to open a game that I was recently editing. Unfortunately, I got this message:
Stencyl could not load your game.
(corrupt/incomplete resource listing)
Post a ZIP of your game to the forums and mention this error.


I also can't make any new games, either, or I get this message:
Could not save Resource Listing.
Close and reopen the game. If that fails, post your logs to the forum and mention this message.

Below are my logs. Please help ASAP!

7
Ask a Question / Problem with "Every N Seconds" Behavior
« on: June 14, 2013, 02:31:49 pm »
So I want to spawn shapes every few seconds, and have it spawn shapes faster as time goes on, to increase the difficulty. The variable, "Shape Spawn", starts out as 2.

This is the code to spawn shapes:


This is the code that increases the spawn rate:


So, theoretically, after 1 second, the spawning rate of the shapes should go from one shape every 2 seconds to 1 shape every 1 second. However, the spawning rate of the shapes stays the same. But, when I reload the scene, the spawn rate becomes 1 every second. This suggests that the "Every N Seconds" behavior won't update how fast it goes depending on what the variable is at the moment, only what the variable was at the start of the scene. Is there any way to solve this?

8
Ask a Question / Resizing sprites in Mobile?
« on: May 31, 2013, 04:33:59 pm »
Whenever I import sprites/graphics into Stencyl when making a mobile game, the graphics always become twice as small. So, a 32x32 sprite resizes to 16x16. I could solve this by doubling the actual size of all my sprites, but that seems a bit bothersome. Are the sprites supposed to resize? Or can I make it stay the same size that it is?

9
Windows / Mac / Flash / HTML5 / Gundown, a two player minigame!
« on: January 31, 2013, 05:43:25 pm »
Introducing GUNDOWN, my latest game! It's a multiplayer mini-arcade game. Basically, it's a cowboy duel. You wait, ready to grab your gun. As soon as the GO! appears, quickly draw your pistol and shoot your opponent! Fastest player wins. But don't go before allowed, or you will be fouled and unable to shoot.

It's a fairly simple game, but with other people it can be fun nonetheless. This is completely two-player, so if you don't have a friend around, then you probably won't be have much fun with it.

PLAY IT HERE: http://www.stencyl.com/game/play/16933

10
Ask a Question / How to make a "not colliding with" behavior?
« on: January 16, 2013, 07:04:15 pm »
So, when a character(Bolt) is colliding with a cube, then it will disable one of his behaviors(not the same behavior that is disabling the behaviors, of course). When he is not colliding with the cube, then the behavior will be re-enabled. The problem is, there is not a "when actor is not colliding with" block; there is only a "always" and "when actor is colliding with block". Thus, I don't know how to make it work. When Bolt collides with the cube, then it will disable the behavior. But it needs to re enable when the player is not colliding with it. How? If I place it in the always block, the always block overrides the collision block and the behavior will not disable at all. So I don't know what to do! :'(

Any feedback and solutions would be greatly appreciated.


11
Ask a Question / Actor Placement
« on: December 14, 2012, 04:36:28 pm »
Okay, this is a little hard to explain, but if you go here: http://www.stencyl.com/game/play/14227
Use A, S, and D to switch characters. The problem is, you sort of change positions whenever you switch between characters, either going to the left or right. However, all characters are the same size, and collision box size. Exactly the same. The code tells each character to replace himself with the new character when switching at x and y of self. So, it confuses me why this still happens.

12
Ask a Question / Button Animation Help!
« on: September 22, 2012, 04:28:43 pm »
So basically, I'm coding this button. When you're standing on it it goes into it's "pressed" animation, and when you're not, it goes back into it's "normal" position. However, for some reason I can't get it to work. What I'm doing is this:

However it isn't doing anything. The collision is in fact working, so I'm guessing that animation is always resetting due to the "always" code. Help?

13
Paid Work / Searching for Animator!
« on: August 13, 2012, 03:21:09 pm »
Alright, so I'm a decent pixel artist, but not very good at creating animations. I'm looking for an artist who can edit sprites to make animations.

This is the base sprite. If someone could help make a running animation using this base, that'd be great!  :)

14
Windows / Mac / Flash / HTML5 / My Second Game: The Robo Squad
« on: August 08, 2012, 11:48:44 am »
The Robo Squad:
Hi, I'm Password from Mini Utopian Games. The Robo Sqauad is a platformer where you can switch between three characters to complete the level. Each character has special abilities; for example, Bolt can create a shield around him, and Xoid can shoot a laser which kills enemies and flips switches. The game is very early in progress, but I hope for it to be enjoyable! This is basically my first attempt at creating a serious game, so please give critique and tips to getting better! You can play the current demo here.

Characters:

Bolt
Bolt is the main defender of the team. his abilities, Block and Shield, both have the ability to protect the player from danger. First off, his Block ability. Bolt creates a block using metal material which is, basically, just a cube. It has a variety of uses, such as pressing buttons, acting as a shield from projectiles, and jumping on it will allow you to reach higher heights. You can only have one block on the level at a time, though, as creating a block will recycle the old one. His other ability is the Shield. Bolt uses electric energy to form a bubble around himself, shielding him from any danger. However, it requires to much power, and thus while using it, Bolt cannot move. However, it is still a good ability. It can allow him to cross obstacles the other robos can't cross.


Zoom
Zoom is fast. His abilities both focus on either vertical of horizontal movement. First ability, the Dash. By harnessing kinect energy, Zoom rushes forward at ridiculous speeds, which allows him to go over long, horizontal dangers, like a row of spikes. However, it has a short cooldown, so he cannot use it again and again. His second ability, the Hover, is equally as powerful. Zoom activates the rockets on his boots, which slows his descent. This allows him to traverse vertical obstacles with ease, as his can just float to safety.


Xoid
Xoid is the third member of the squad. He is mainly focused on battle, with both his abilities very useful in combat. However, they also have other uses. The first is Laser. Xoid creates light energy in his arm cannon, and shoots it out in the form of a beam, which damages enemies. It can also hit faraway buttons and switches that would be otherwise unreachable. His second ability is Crouch. Simply, he crouches down, making him shorter. This can be used to dodge enemy projectiles and such. Outside of combat, it can be used to go through small holes that others can't go through.


The Robo Squad:



15
Ask a Question / Shoot towards Mouse
« on: July 16, 2012, 09:50:31 pm »
The idea is to have a character, and when you click the mouse, he shoots out a bullet aiming at the mouse. It works fine..until you start adding scrolling. When you make the level big and have the camera follow the player, the code goes all wacky. That is to say, the bullet doesn't shoot in the right direction anymore.

That's my code.
Help.

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