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Messages - ultram

Pages: 1 2 3 ... 5
1
iPhone / iPad / Android / Re: Ghost'n Brothers is out now!
« on: March 07, 2021, 03:47:12 am »
A big thank you to everyone who helped me improve my Ghost'nBrothers and Ghost'nBrothers 1bit games.Thanks to your suggestions, G'NB kept improving over time and was finally rewarded with many highlights on the appstore. Thanks to all of you. You can follow me on twitter @ouzzgame to learn more about my current projects.

2
iPhone / iPad / Android / Re: Ghost'n Brothers is out now!
« on: May 08, 2020, 04:54:40 am »
Hi all!

This is the new icon of Ghost'n Brothers v2.0. The game has been remastered. ;-)


3
I tried to generate the APK with a blank game... same issue...

4
i do not use IAP...
I wil try to create a blank game and I'll get back to you and tell you what's going on.


5
I have downloaded the private build.
I have the same issue...

6
here is the log file...
thank you in advance for your help...

7
I downloaded Stencyl 4.0.2 yesterday.
Today, i changed all the http into https.
I have cleaned the project.
...and i have tried to publish to get an  Android APK file...but the process failed!!!
This is what i found at the end of the log:
[haxelib] Execution failed for task ':deps:purchases:compileReleaseAidl'.

I'm annoyed. I've been waiting since August 2018 to be able to export my game to Android. Luckily I was able to deploy the iOS version!!!

8
Hi all!

There is an issue when trying to export to Android!!! NDK, SDK, JDK have been updated. I have the latest version of Android Studio...but android build failed...
There is something wrong with this link...
http://jcenter.bintray.com/com/google/jimfs/jimfs/1.1/jimfs-1.1.pom
An error 403 is returned because .... HTTP requests to JCenter will be denied. Only HTTPS will be supported.

So, it's impossible to export my game on Android!!!

9
I just installed the latest version (4.0.2), and it's working!

10
Hi!
I created a very simple map for the updade of my game (see attachment).

I wanted to show the position of the two players on the map
My room is a 50 x 50 tiles. Each tile is a 32x32 pixels.

I decided to represent each tile of the room by 1 pixel on the map! (scale 1/32).
So when the player moves 1 tile (32 pix), he moves 1 pixel on the map.

Do to this, i need
- A map: It's a simple sprite 50x50 pixels
- Two mini players  (1 and 2): it's a simple pixel sprite (1x1)...you can make it bigger if you want.

During the game , i record the X & Y positions of the players 1 & 2, and set the position of the mini players on the map
divided by 32.

X_mini_player_1 = X_player_1 / 32
...
When the palyers move, the mini players  move at the same time on the map.

You have just to set the position of the map and mini players on the screen where you want to show them...

11
iPhone / iPad / Android / Re: Ghost'n Brothers is out now!
« on: January 31, 2020, 01:10:26 pm »
best of the month!  It's the top right icon!:) :) :) :)

12
GnB 1-Bit has been also selected by the appstore team! Thanks to Stencyl for what you allow me to do!!!

13
iPhone / iPad / Android / Re: List Of Apple Featured Mobile Games
« on: January 23, 2020, 10:23:02 am »
Ghost'n Brothers 1-Bit has been also selected by the appstore team.

15
iPhone / iPad / Android / Re: List Of Apple Featured Mobile Games
« on: January 10, 2020, 02:31:48 pm »
Ghost'n Brothers from Ouzzgame... :)

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