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Messages - merrak

Pages: 1 2 3 ... 179
1
Ask a Question / Re: ┬┐where to upload the game demos?
« on: Today at 07:11:20 pm »
itch.io is a good option.

2
Ask a Question / Re: technical consultation
« on: August 12, 2022, 01:18:45 pm »
I'm still not sure what exactly you're asking, but there's nothing wrong with calling custom events within an update event.

3
Ask a Question / Re: Just wondering about stencyl limitations
« on: June 12, 2022, 07:31:25 pm »
I'd encourage the dev to join the Discord (or post to the forum) if they want to solve the problem. This sounds like it'd be hard to solve though--if it isn't easily reproduced.

4
Ask a Question / Re: Tiles not creating. Also Tiles not removing?
« on: June 12, 2022, 07:25:07 pm »
I don't see any reason why that wouldn't work, unless there's an issue somewhere else in the code. Both the tiles and their collisions should be removed if the tiles were created via code. Tiles that are placed in the scene editor can be removed, but the collision boxes persist. If you turn on debug draw, you can see what's really happening--the scene editor merges collision boxes in an effort to reduce Box2D's CPU usage. The drawback is that these tile collision boxes are permanent.

5
Do you have all of the dependencies installed? https://www.stencyl.com/help/view/install-stencyl-linux

6
Ask a Question / Re: Pathfinding in Pacman-like game
« on: June 02, 2022, 08:49:18 am »

7
I noticed that tutorial was from 2012. It was probably using some version of Stencyl 2.x. Using actors should still work, though. I can't tell what went wrong from the information you've given.

The Image API is much more flexible. You can use it to create multiple light sources and shadows. Unfortunately, I can't think of any quick tutorials that focus on lighting specifically--you could try asking on Discord. Luyren also has a YouTube channel with (recent) tutorials, including one on the Image API: https://www.youtube.com/watch?v=aAghaRSgY3o

8
The simplest technique I can think of is to have a screen-size all-black actor with a hole cut out of it. Keep the actor positioned so that the hole is centered over the player. Set the blend mode of the actor to achieve the desired effect.

If the only light source in the scene is the player, then this solution works. If you want shadows or multiple lights, you'll have to look into using the Image API or shaders.

9
Ask a Question / Re: My barriers aren't working properly.
« on: May 26, 2022, 10:13:05 pm »
There's several possible reasons why collisions may fail. The most common culprits are incorrectly set actor groups (make sure they can collide), leaving collision boxes marked as sensors, or (for Box2D physics) not using forces to move actors. Have you checked these possibilities yet?

10
Chit-Chat / Re: Merrak's WIP Games Showcase
« on: May 26, 2022, 07:10:40 pm »
First Episode! Project Space RTS

I completed this video a couple of weeks ago, but due to travel was not able to finalize it until today. Here it is!

<a href="https://www.youtube.com/v/0fgC0-Tm2so" target="_blank" class="new_win">https://www.youtube.com/v/0fgC0-Tm2so</a>

11
Ask a Question / Re: Just wondering about stencyl limitations
« on: May 11, 2022, 07:18:58 am »
I've never ran into anything like that. I've pushed the engine pretty far, too.

12
Chit-Chat / Re: Merrak's WIP Games Showcase
« on: February 06, 2022, 10:35:54 pm »
Quote
I might take you up on that. I have a few things in the pipeline and seeing an outside perspective might motivate me to work harder :D

Sounds like fun! Would be interested in seeing what you've been working on lately.

13
Chit-Chat / Merrak's WIP Games Showcase
« on: February 05, 2022, 08:58:32 pm »
I've been feeling like making some more videos to put on YouTube, but I haven't had a lot about my own game ready to show yet. There are already plenty of Lets Play's out there, but I thought of another interesting angle: showcasing WIP games.

If you'd like a Lets Play of your WIP game (or even finished game--nothing wrong with that), let me know and I'll feature it!

How it works:

I'll record footage of playing the game for the first time, so you get some insight into how well new players can pick up your game and learn it. I'll then give you a critique... what I like, don't like, etc. Also, if you give me specific questions to answer, I'll answer all of the ones that I can.

Interested? First, here are a few things to note.

I use Linux, so this means I can play web-based games, native Linux games, or Windows games using Wine. I can't guarantee there won't be glitches with Wine, though, so keep that in mind.

YouTube is also very strict about audio copyright--so if you don't own or have the rights to any music in your game, I'll have to play it muted.

Finally, I can't play your game in full screen mode and also record footage, and that kinda defeats the purpose of a Lets Play  :P So be sure your game runs in windowed mode.

Send a PM if you're still interested  :D

14
Ask a Question / Re: Shaders on Layers?
« on: January 21, 2022, 11:55:48 am »

15
Ask a Question / Re: Shaders on Layers?
« on: January 15, 2022, 10:43:14 pm »
You should be able to accomplish this, but not with the native Stencyl blocks. OpenFL allows shaders on any sprite, which includes layers or even individual actors. Mdotedot has an actor layer extension on the forums that should have some examples, and maybe even some code you can use.

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