Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tobben2111

Pages: 1 2 3 4 ... 9
16
Resolved Questions / Re: Drag and drop
« on: May 19, 2014, 12:12:05 pm »
Tyvm again, Tuo :)

I do have one problem, I can still drag two actors at the same time. If I press one of the blue bombe, grab it and then move my mouse over to the other blue bombe(still pressing mouse). I can still drag the other blue bombe. Kinda difficult to see in the picture, but I am grapping both of them.



I can send the game file@PM if it is a bit difficult to see the problem from a screen shot :)

17
Resolved Questions / Drag and drop(SOLVED)
« on: May 19, 2014, 08:25:20 am »
Primarily I want to drag and drop 2 different types of actors. Should only be possible to take one actor at the time.

I would also be so honest to say that I do not 100% understand what I have coded so far. Tried to find help through previous forum topic.

I would be very grateful for help and an explanation of the choice of code blocks :)

Atm my codes only drag one actor, last placed blue boom on the scene.


18
Congratulation well deserved :)

19
iPhone / iPad / Android / Helicopter rider(Android)
« on: May 13, 2014, 08:02:06 am »
Helicopter rider
Welcome to Helicopter rider. Are you ready for a challenge? Avoid every obstacle ranging from parachuters to flying pigs and see if YOU can reach the end. With over 150 different "spawn points" and over 20 different obstacles to avoid will your reflexes be severely challenged. For experienced pilots there will be medals to collect and alot to explore for the most curious of us. Good flight, and good luck! :)

Get the Game:
- Google Play
- Facebook
- Twitter

Screenshots:




Commentary
So far my first game :) I had a lot of fun makiung it. Everything started with me drawing an image in Inkscape, a seagull, which turned out to be a beginning of a game. I wanted to make something I could play whilst taking the train. I'ts not an endless game and it's semi-challenging to finish. So at least I have something to get me going in the morning. ;)

Suggestions, criticism is very desirable.

20
AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: May 11, 2014, 02:51:56 am »
Quote
Are you testing on an iOS device or on an Android device? I will take a look at these issues and I'll try to fix them in time for the next version of this extension that will be out as soon as possible (probably early this summer).

Android device :) tested on ZTE blade 3, nexus 7 and nexus 10.

Did a test again and same problem. I did remove the possible for ads when scene started, everything runes fine. But when I press to start my helicopter to move I trigger remove ads and then my game crash. If I let ads spawn when scene start, then my game want crash from "remove ads"

21
iPhone / iPad / Android / Re: Miner's Adventures
« on: May 08, 2014, 11:15:42 am »
Thanks. I will try to move ranges very clise to the player.

Good :) I agree with Rob. It felt a bit strange to press so far away from your miner :)

22
Ask a Question / Re: how does this run for you guys?
« on: May 07, 2014, 11:11:02 pm »

23
Windows / Mac / Flash / HTML5 / Re: Hidden Valley Ninja [RELEASED]
« on: May 07, 2014, 10:18:27 am »
I highly recommend this game :)

Fantastic controls!

24
Fixed Bugs (3.x) / Re: Copy actor graphical bug
« on: May 05, 2014, 04:25:30 am »
May 4, 2014
- Fix actor duplication bug.
----
Confirm

25
Ask a Question / Re: How many people are active stencyllers?
« on: May 05, 2014, 04:04:33 am »
Sdieters is everywhere on the "ask a question" section :D

26
AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: May 05, 2014, 03:42:16 am »
Ads on top works for me. But if I call an ad at bottom in scene 1 and try to place it top next scene etc. that doesn't work for me, also when using hide ad between. Looks like it will follow first placed ad position.

27
AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: May 04, 2014, 06:57:16 am »
Might be a bug, still need to test it a bit more. Looks like if you use: “Hide AdMob banner ad” before loading or trying to load any ads, the game crash.

In some cases like mine. You want to trigger ads when you die and then remove ads when you start your game.

So first time playing “Hide AdMoB banner ad” will trigger before you try to load any ads. I had to workaround with boolean and looks like that fixed it the crash.

28
Ludum Dare 29 / Re: Igneous - Torcado194
« on: May 03, 2014, 03:30:38 am »
“I can fly I guess. I mean.. of course I can, just look at my wings!”*Me looking up, no wings :S*”Which happen to be invisible to mortals such as you.” loled D:

Nice game! :)

29
AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: May 02, 2014, 12:05:27 pm »
Tyvm :) Easy to follow your guide!
Ads works on first try :)

- Tobben

30
Thanks for purchasing Ghost Song! And greenlight voted :)


Pages: 1 2 3 4 ... 9