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Messages - Tobben2111

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31
Ludum Dare 29 / Re: Treasure Hunt
« on: April 28, 2014, 12:56:11 pm »
Same problem, did't get it ;/

32
Good luck! :)

33
Looking forward to the new video :)

34
Resolved Questions / Re: achievements menu(switch animation)(SOLVED)
« on: April 23, 2014, 11:24:54 am »
Tyvm Colburt187 :) It's working now. The problem was as your suggest, to much happening at the same time.

35
Resolved Questions / achievements menu(switch animation)(SOLVED)
« on: April 22, 2014, 10:43:54 pm »
Hi!
I have a problem with achievements menu. I don't get it why I have been stuck on the same problems for hours, since it's really not that much going on at the same time.


I have goblet actors as achievements.
If I click on one of them it will change to the pressed version(Animation 2)
Everything works fine if I press animation 0(no pressed) actor and it switch to animation 2(pressed), and if I press animation 2 actor it will change back to no pressed(animation 0) :)

But here is the problem. If I press Achievements 1 actor so it change to animation 2(pressed) and then press Achievement 2 actor I can't figure out how to then switch Achievements 1 actor back to unpressed(animation 0). It sound so simple. But I am failing every attempt. On the picture belove I have removed my attempts, atm it only shows working click and click again on the same achievements to switch between pressed and unpressed animation.



Animations^
Achievements 1:

Created:


On Actor:


Updated:


Achivements 2(Looks the same as Achivements 1):

Created:


On Actor:


Updated:

36
The game looks very promising. I like all the effects and graphic overall, the background is just sick ^^
I'm not sure if I like the bullet hit sound and shooting torpedo sound.
Looking forwards to upgrade, power-ups etc :)

37
No problems lately. I still do not understand how I was missing a folder. But it is possible(most likely the case) there was a problem from my side :) (SOLVED)

38
Chit-Chat / Re: Do you play games?
« on: April 19, 2014, 07:17:16 am »
Leauge of legends and skyrim :)

39
Ask a Question / Re: Make sound play only once?
« on: April 18, 2014, 04:20:04 pm »
You can use the same invisible actor for all pipes, if the space between them is the same etc. You can download Flappy kit@StencylForge where they are using invisible actors for score :)

40
Hmm, I wonder what happened if you change device time while playing. I guess that will mess up the game. Like waiting 30min for an upgrade etc.  Not played that many mobile games tbh, but I have played one upgrade(time) game where u have to be connected to internet to play. In that case they probable use time from a server etc?

I've always wanted to make a game where the time goes even if the game is closed, not sure if anybody have any experience with that on stencyl? :)

41
Yea, true ^^ Thx for correcting =)

42
Resolved Questions / Re: Code Missing From Updated Stencyl
« on: April 17, 2014, 09:00:31 pm »
If I understand correctly try this block:

43

Use "+" to make "Animation 1"



Let me know if that didn't answer the question :)

44
Fixed Bugs (3.x) / Re: Copy actor graphical bug
« on: April 17, 2014, 08:42:04 pm »
Right-click test actor, duplicate.
Everything looks fine if you have Stencyl->stencylworks->games->234->resources open at the same time. But when you save the game, open and close the duplicated version etc, then resources folder graphic for that actor change. And when you run the game in 1,5x,2x or 4x the graphics is buggy.

45
Fixed Bugs (3.x) / Re: Copy actor graphical bug
« on: April 17, 2014, 08:25:36 pm »
Sorry for asking, but where is the autosave option?

Did a quick search and found a post from Legendary Hoamaru
“You can turn autosave off in {workspace}/prefs/boot.txt

just set

prefs.autosave=true

to

prefs.autosave=false

Guess I can add an option to do this in Stencyl. “

I haven't change anything so prob default settings.:)

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