Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ahref

Pages: 1
1
Abandoned Bugs / Re: Unexpected Error - 3.2 public
« on: January 28, 2015, 07:51:07 am »
And what were you doing when this happened?

2
Dialog Extension / Re: [SGST] Update Documentation
« on: January 27, 2015, 05:55:13 am »
We managed to get it working. Its a shame everything else broke :).


3
Dialog Extension / [SGST] Update Documentation
« on: January 25, 2015, 05:09:03 am »
Hello,

Amazing extention.

Is there any chance you could clear up your getting started instructions on the website, they don't match the included text file and the ones on the website will lead to the extention not running(Doesn't specify to copy DataStructures jar).

You also might want to add the instructions for copying the Extras folder from the sample game. Without this the extention wont work and this would probably confuse newer players.

I also ran into an issue whereby if i had no pointer animation sent the dialog would crash the game. I imported the pointer actor from the sample.

Most of these issues just took some deductive reasoning but they all produce scary stack traces.

4
See: http://community.stencyl.com/index.php/topic,38323.0.html

also naming the resource pack would be a good idea.

5
Ask a Question / Re: GUI Toolkit
« on: January 24, 2015, 06:26:21 pm »
You just need to make a square and attach click events to it. If you search the forge for book in actor types you'll see a Start button.

If you download that you'll see its just an actor with a click handler.


6
If an error occurs during saving/opening/loading the pop up message for that state remains stuck on the screen of the IDE.

Sometimes the error is recoverable and I can continue working but his message remains stuck on the screen.

Steps to reproduce:
 Cause an error popup during resource saving/opening.

7
These errors are essentially deleting data, corrupting behaviours and preventing workflow.

I've posted around in bug reports and suggestions highlighting them.

I'm participating in the Global games jam. So I apologise for any irritability in my posts, i've been awake since 5pm yesterday :)


Thanks for your reply :)

8
Hello,

I unfortunately deleted an active tileset by mistake within a project.

This has rendered my tiles in a scene as white. Looking at the files for the scenes (scenes/) for the project before opening the scene after a tileset deletion, I see a ton of data. After opening the scene this is cleared to nothing.

While I understand that it is my fault that I deleted a tileset, why is stencyl wiping the scene file?

Could it ask me to link a new tileset? Or provide a warning if i try to delete a tileset that a scene depends on?

9
I'm very disapointed in the stability of this version.

It has been several years since I last used stencyl and I remember it being more stable.

I am however happy to see it still in active development as it is generally a good tool.

Keep it up!

10
Fixed Bugs (3.x) / (3.2) 7994 Importing actor still causes height issue
« on: January 24, 2015, 12:47:15 am »
Steps to reproduce:

try to import the attached actor

Leads to:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: (y + height) is outside raster
java.awt.image.RasterFormatException: (y + height) is outside raster
at sun.awt.image.IntegerInterleavedRaster.createWritableChild(Unknown Source)
at java.awt.image.BufferedImage.getSubimage(Unknown Source)
at stencyl.core.lib.io.ResourceImporter.importActor(ResourceImporter.java:269)
at stencyl.core.lib.io.ResourceImporter.importResource(ResourceImporter.java:599)
at stencyl.sw.app.center.ActorPage.dropImage(ActorPage.java:243)
at stencyl.sw.app.App.dropInResource(App.java:2599)
at stencyl.sw.app.App.dropInResource(App.java:2575)
at stencyl.sw.SW.handleDrop(SW.java:994)
at stencyl.sw.app.lists.AbstractList$1.filesDropped(AbstractList.java:117)
at stencyl.sw.app.doc.FileDrop$1.drop(FileDrop.java:335)
at java.awt.dnd.DropTarget.drop(Unknown Source)
at sun.awt.dnd.SunDropTargetContextPeer.processDropMessage(Unknown Source)
at sun.awt.dnd.SunDropTargetContextPeer$EventDispatcher.dispatchDropEvent(Unknown Source)
at sun.awt.dnd.SunDropTargetContextPeer$EventDispatcher.dispatchEvent(Unknown Source)
at sun.awt.dnd.SunDropTargetEvent.dispatch(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processDropTargetEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

I apologise for filing so many reports in quick succession, if you need more details please let me know

11
Steps to reproduce,

  • Open a game
  • Select code->logic or another empty resource type on the left
  • Push the delete key

You get:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
at stencyl.sw.app.center.snippet.SnippetPage.delete(SnippetPage.java:381)
at stencyl.sw.app.lists.AbstractList$5.actionPerformed(AbstractList.java:233)
at javax.swing.JComponent$ActionStandin.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

I apologise for filing so many reports in quick succession, if you need more details please let me know

12
    Hi,

    I was messing around with the Platformer Movement pack by mbuist from the Forge.

    After tweaking only the numeric attribues, ,exporting it to another copy of stencyl will break it.


    Steps to reproduce:
    • Download the "Platformer Movement" pack into a project
    • Export one or more behaviours such as wall jumping
    • Import them into another game
    • Open wall jumping, several custom blocks will be missing from the bottom of the code blank if elses.

More info here: http://community.stencyl.com/index.php/topic,22741.msg131251.html#msg131251

13
Windows / Mac / Flash / HTML5 / Re: Super Rocketeer
« on: October 23, 2011, 01:40:20 pm »
Looks good :D

Pages: 1