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iPhone / iPad / Android / Re: Corporate Salmon - Fish in Business Suits Climbing an Escalator.
« on: June 28, 2017, 01:42:44 pm »
Hey Folks,
So I got a bunch of really useful feedback for Corporate Salmon yesterday, and in turn I've been spending some time developing the shop.

Here's what I fixed!
1. Because of complaints mentioning the suits being too small to see, I doubled the size of the salmon and the suits on display.
2. Added some wiggle to the suit hooks to make them feel more natural.
3. I had someone mention the suit bags looked like hunks of meat in a butchers freezer, so instead of having generic red bags for the suits I've let them keep their unique designs with a padlock imposed over the top to indicate whether they're unlocked or not. As you can see in the pricing on the right, I also indicate whether they've been purchased or not.
4. For an extra bit of flair, the suit origin points are the top corner, so they not only wobble from that location but also scale slightly as they exit the screen.
5. Have started experimenting with a better system of documenting each suit as I'll be adding at least another 10 for the initial release so want a smooth workflow of introducing more.
BONUS Fix: I made it so the jump/fall lines only spawn in the middle of the step now so that the player can always dodge them.
Here's the list of other feedback I received that I'll be adding/amending tomorrow:
1. Disable enemy fish spawn after death (As they continue spawning until the app literally crashes after 5 mins)
2. Put the stats sheet graphic in the main menu atlas since it is only in the gameplay area currently
3. Look into having some visual indicator other than the promotion/colour change to show switching floors.
4. Along with the profit and loss lines, I'm going to look into having a couple of different variations of jump booster in the form of Bubbles and Hoops (Financial bubbles and loopholes) to accompany financial margins.
5. A visual indicator of what to do with the profit and loss lines in game.
I'm going to do one or two amendments tonight then aim to update my app build, failing that I'll export a windows version and get some footage from OBS. Either way, there should be some extended gameplay footage up tonight!
Stay tuned for more soon!
So I got a bunch of really useful feedback for Corporate Salmon yesterday, and in turn I've been spending some time developing the shop.

Here's what I fixed!
1. Because of complaints mentioning the suits being too small to see, I doubled the size of the salmon and the suits on display.
2. Added some wiggle to the suit hooks to make them feel more natural.
3. I had someone mention the suit bags looked like hunks of meat in a butchers freezer, so instead of having generic red bags for the suits I've let them keep their unique designs with a padlock imposed over the top to indicate whether they're unlocked or not. As you can see in the pricing on the right, I also indicate whether they've been purchased or not.
4. For an extra bit of flair, the suit origin points are the top corner, so they not only wobble from that location but also scale slightly as they exit the screen.
5. Have started experimenting with a better system of documenting each suit as I'll be adding at least another 10 for the initial release so want a smooth workflow of introducing more.
BONUS Fix: I made it so the jump/fall lines only spawn in the middle of the step now so that the player can always dodge them.
Here's the list of other feedback I received that I'll be adding/amending tomorrow:
1. Disable enemy fish spawn after death (As they continue spawning until the app literally crashes after 5 mins)
2. Put the stats sheet graphic in the main menu atlas since it is only in the gameplay area currently
3. Look into having some visual indicator other than the promotion/colour change to show switching floors.
4. Along with the profit and loss lines, I'm going to look into having a couple of different variations of jump booster in the form of Bubbles and Hoops (Financial bubbles and loopholes) to accompany financial margins.
5. A visual indicator of what to do with the profit and loss lines in game.
I'm going to do one or two amendments tonight then aim to update my app build, failing that I'll export a windows version and get some footage from OBS. Either way, there should be some extended gameplay footage up tonight!
Stay tuned for more soon!