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Topics - koopke

Pages: 1
Ask a Question / actors doesn't show only on android
« on: August 03, 2015, 04:05:40 pm »
Hi guys,

I'm trying to use actors as background (so basically their size is bigger than the scene size).
The thing is when I'm running the game on flash everything works fine but when I'm trying running it on android those "background" actors doesn't show...
anyone has an idea what went wrong?

Things I already checked:

*actors are set to "always active"
*I did some printing to checks to see if actor is created and it looks like everything fine.
*it happens on every scaling method I use.

It happened before on old game I've done but only on some specific devices , couldn't solve it back than...looks like the same issue  :(


iPhone / iPad / Android / High Square
« on: July 21, 2015, 02:45:17 am »
Hi guys,

I just released my first game to google play.
Even though the game mechanics are nothing new I still feels like it was great achievement for me.
Getting the experience of uploading something and cope with all the problems a long the way is great feeling.

the game is an endless jumper between pillars , hard but addicting

You can download and enjoy the game here:

(Dont firget to sign in with google game service to see the leaderboard) 8)

Any suggestion is appreciated.

Fixed Bugs (3.x) / import resources bug
« on: May 09, 2015, 12:04:03 pm »
hi  guys
I'm using stencyl 3.3
when I'm trying to import a resources (containing two characters)  wich I saved earlier I get this error message:

Unexpected problem on thread AWT-EventQueue-0: (y + height) is outside of Raster
java.awt.image.RasterFormatException: (y + height) is outside of Raster
   at sun.awt.image.ByteInterleavedRaster.createWritableChild(
   at java.awt.image.BufferedImage.getSubimage(
   at stencyl.sw.actions.ActionManager.actionPerformed(
   at stencyl.sw.actions.SAction.actionPerformed(
   at javax.swing.AbstractButton.fireActionPerformed(
   at javax.swing.AbstractButton$Handler.actionPerformed(
   at javax.swing.DefaultButtonModel.fireActionPerformed(
   at javax.swing.DefaultButtonModel.setPressed(
   at javax.swing.AbstractButton.doClick(
   at javax.swing.plaf.basic.BasicMenuItemUI.doClick(
   at javax.swing.plaf.basic.BasicMenuItemUI$Handler.menuDragMouseReleased(
   at javax.swing.JMenuItem.fireMenuDragMouseReleased(
   at javax.swing.JMenuItem.processMenuDragMouseEvent(
   at javax.swing.JMenuItem.processMouseEvent(
   at javax.swing.MenuSelectionManager.processMouseEvent(
   at javax.swing.plaf.basic.BasicPopupMenuUI$MouseGrabber.eventDispatched(
   at java.awt.Toolkit$SelectiveAWTEventListener.eventDispatched(
   at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(
   at java.awt.Toolkit.notifyAWTEventListeners(
   at java.awt.Component.dispatchEventImpl(
   at java.awt.Container.dispatchEventImpl(
   at java.awt.Component.dispatchEvent(
   at java.awt.LightweightDispatcher.retargetMouseEvent(
   at java.awt.LightweightDispatcher.processMouseEvent(
   at java.awt.LightweightDispatcher.dispatchEvent(
   at java.awt.Container.dispatchEventImpl(
   at java.awt.Window.dispatchEventImpl(
   at java.awt.Component.dispatchEvent(
   at java.awt.EventQueue.dispatchEventImpl(
   at java.awt.EventQueue.access$300(
   at java.awt.EventQueue$
   at java.awt.EventQueue$
   at Method)
   at java.awt.EventQueue$
   at java.awt.EventQueue$
   at Method)
   at java.awt.EventQueue.dispatchEvent(
   at java.awt.EventDispatchThread.pumpOneEventForFilters(
   at java.awt.EventDispatchThread.pumpEventsForFilter(
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(
   at java.awt.EventDispatchThread.pumpEvents(
   at java.awt.EventDispatchThread.pumpEvents(

any Ideas?

Windows / Mac / Flash / HTML5 / Kitten & Chicken
« on: May 05, 2015, 11:02:47 pm »
This is actually my first serious game.
Its a platformer combining controlling over 2 different characters   simultaneously.
16 levels total.

I know it a little bit hard at first... I was designing the levels after I had a few hours messing around with the mechanics so things were looks a little bit easier from that point of view. (notes were taken)
 hope youll like it

Resolved Questions / game crush after player killed
« on: November 21, 2014, 06:44:19 am »
I got more then one player actor in my scene
sometimes when one of them dies I get the following massage (see bellow).
I tried killing all the actors  before I fade out , fade in back to the scene.

10x in advance  :)

Pages: 1