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Topics - toml2003

Pages: 1 2 3 ... 5
1
Ask a Question / Accessing old data files from Stencyl 2.x on iOS
« on: January 20, 2016, 12:55:02 pm »
Hi guys,

A few years ago I made Simple Mind Games for iOS with Stencyl 2.x in March 2013.

I've been refreshing the whole game with Swift and have come across a problem. I had an IAP which unlocks the full game.

I've looked back and found this line:
if ([[Game game] purchasedProduct:@"001"]) {}

So the Stencyl engine must of had a purchasedProduct function that checked a bool somewhere. I'm guessing that bool must of been stored in the app container somewhere.

Does anyone have any ideas how I can check if the user has already purchased the upgrade?

Tom


2
iPhone / iPad / Android / Bouncyland for iOS
« on: April 06, 2015, 01:43:10 am »
Hi guys,

I have a new game coming out hopefully this week. It's called Bouncyland.

Bouncyland is a unique iOS game with simple one touch control. It uses Apple's SpriteKit framework and OpenGL to deform the scene. I couldn't use Stencyl for them reasons.

It's easy to play but hard to master. You just have to bouncy off the ground and get through the advancing walls, collecting coins along the way. To bouncy, you just hold your finger on the screen to dive faster and bouncy higher.



I have submitted the game to the App Store for review and am hoping to release this coming week.

The game will be free to download when available.
Screenshots, a video and more info can be found at www.bouncylandapp.com

I hope I'm welcome to post this here even though it's not made with Stencyl. I do have 2 past games made with Stencyl (Jimbo Jet and Simple Mind Games) both for iOS. Simple Mind Games is close to 100,000 downloads on the app store now.

Thanks,
Tom

3
Resolved Questions / How to get an old 2.2 game running in 3.2?
« on: December 19, 2014, 04:21:03 am »
Hey guys,

I made this a couple years ago with Stencyl 2.2. I now want to revive it for the iPhone 6's
https://www.youtube.com/watch?v=vlCNpF10u4Q

I haven't touched the code since 2.2, but I now need to use 3.2.

I've opened the game in 3.2 and it upgraded it, but it just compiles forever. The log show's Haxe build errors. Should I post the log and see if anybody understands the error codes?

Also, is it possible to access iOS API's with the new Haxe engine? It use to be possible before 3.0. I want to access the new game center api's to pull in your friends scores in to the game.

Tom

4
iPhone / iPad / Android / Simply RSS. A free RSS reader.
« on: May 18, 2014, 02:07:27 pm »
Hi guys, not sure if I'm allowed to post this as it's not a game.

Stencyl gave me the basic skills to be able to code by hand. I made 2 iOS games with Stencyl (Jimbo Jet and Simple Mind Games). I then moved on to Xcode itself and coded a new app.

I made a clean and simple RSS Reader for iOS 7 called Simply RSS. It's easy to use and no account is required.

Please check it out, would also appreciate any feedback.

App Store Link: https://itunes.apple.com/us/app/simply-rss/id799586234?mt=8

---------------------------------------------------------------
Description

Simply RSS is a clean, easy to read, iOS 7 style news reader. It fits right in with Apple's stock iOS 7 apps and looks part of the operating system.

Features

- Clean Reading Experience
- Background Refreshing
- Scroll Easily through Stories
- Full Text Stories setting
- Save Stories for Later
- Easy to Search and Add New Feeds
- No Account Needed
- iOS 7 Back Gesture
- Story Sharing
- Built-in Web Browser


5
iPhone / iPad / Android / Simple Mind Games. FREE.
« on: March 14, 2013, 11:01:21 am »
Hey everyone,

I've just launched Simple Mind Games 2.0 for iOS.

Simple Mind Games was originally made with Stencyl about 3 years ago. It got over 100,000 downloads since then, so I decided to update it.

I rebuilt it from the ground up in Swift, making it a universal app. It's a collection of mini games, with a clean design and slick animations. There are 10 games, all with a 1 minute time limit.



App Store Link: https://itunes.apple.com/app/id608009217

Thanks,
Tom


6
Abandoned Bugs / Font/Label bug and another bug.
« on: January 31, 2013, 12:09:43 am »
Hi Jon.

I have a couple of bugs. The first is simple but I only tested it a few times. I created a scene with an actor that had a label. The Label displayed 'Font 1', when the user touches the screen, it should switch to 'Font 2'.

When it switched to 'Font 2', the font was just square blocks and unreadable. However, it was the exact same font as 'Font 1', just a blue instead of black. I tried making a new font and the same thing happened, even with different font properties.

I'll try attach an example later as I'm at work.

The second bug is probably specific to mac. When I press Test Game(iOS Retina), it does nothing except save it, then when I press it again, it then loads the simulator. After I close the simulator, it then loads it up again.

Tom

7
Just wondered really, how many accounts have been created for Stencyl, how many of them pay for a subscription?

8
Extension Ideas / Game Center Turn Based API's [IDEA]
« on: December 19, 2012, 05:58:26 am »
Jon, how hard would it be to implement the game center turn based api's in a stencyl game? Is it something that it planned for the near future, or will I have to start coding it myself now?

I plan on make a turn based game over the next 6 months.

Tom

9
Suggestion Archives / A cancel button when compiling?
« on: August 28, 2012, 02:50:37 pm »
If it possible I'd like to see a cancel button when compiling a game to any target. Mainly because of the recent hangs in the beta and also, sometimes you remember that you forgot something at the last minute.

10
Can anybody else build games using Ad Hoc at the moment?

I can't, even games that I know will build. Also, when I try the link from my last successful build on my iPhone, I get a message saying "Cannot connect to build.stencyl.com"

11
Old Questions (from 1.x/2.x) / Currently unable to build.
« on: August 14, 2012, 11:37:53 am »
Hi Joe,

I'm currently unable to build any project, even ones that are shipped with Stencyl.

I've attached 3 build logs, all from different projects, yet they all appear to be 100 kb in size. I'm guessing this is a server side problem.

12
Old Questions (from 1.x/2.x) / Post score to Facebook
« on: August 10, 2012, 01:10:35 am »
Does anyone know how to post scores to Facebook? There's a share to facebook behavior, but I don't think it works for sharing Scores.

13
Old Questions (from 1.x/2.x) / Can't seem to build my game today.
« on: August 08, 2012, 01:51:18 pm »
I use Ad Hoc from a windows PC, and today when I start to build my game it gets to "Prepping 8 of 8" and just hangs there forever. This has never happened before, I was using it fine yesterday. I've restarted my laptop and router.

14
Old Questions (from 1.x/2.x) / Changing music tempo in realtime
« on: July 27, 2012, 12:16:17 am »
Is there anyway of adjusting the tempo if music on the fly? I want my game music to pick up speed as you get further, but I have a 45 second loop.

15
Old Bugs (1.x/2.x) / Do while and repeat until crash iOS apps
« on: June 24, 2012, 02:53:20 pm »
 Do while and repeat until crash iOS apps.

I've tried both in many different ways, and they both crash the app.

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