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Messages - toml2003

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iPhone / iPad / Android / Re: Simple Mind Games. FREE.
« on: February 04, 2016, 11:46:01 am »
Just launched a big 2.0 update!

App Store Link:

Ask a Question / Re: Accessing old data files from Stencyl 2.x on iOS
« on: January 21, 2016, 12:49:01 pm »
Maybe I could have a look at the old Stencyl 2.0 source code?

Ask a Question / Accessing old data files from Stencyl 2.x on iOS
« on: January 20, 2016, 12:55:02 pm »
Hi guys,

A few years ago I made Simple Mind Games for iOS with Stencyl 2.x in March 2013.

I've been refreshing the whole game with Swift and have come across a problem. I had an IAP which unlocks the full game.

I've looked back and found this line:
if ([[Game game] purchasedProduct:@"001"]) {}

So the Stencyl engine must of had a purchasedProduct function that checked a bool somewhere. I'm guessing that bool must of been stored in the app container somewhere.

Does anyone have any ideas how I can check if the user has already purchased the upgrade?


iPhone / iPad / Android / Bouncyland for iOS
« on: April 06, 2015, 01:43:10 am »
Hi guys,

I have a new game coming out hopefully this week. It's called Bouncyland.

Bouncyland is a unique iOS game with simple one touch control. It uses Apple's SpriteKit framework and OpenGL to deform the scene. I couldn't use Stencyl for them reasons.

It's easy to play but hard to master. You just have to bouncy off the ground and get through the advancing walls, collecting coins along the way. To bouncy, you just hold your finger on the screen to dive faster and bouncy higher.

I have submitted the game to the App Store for review and am hoping to release this coming week.

The game will be free to download when available.
Screenshots, a video and more info can be found at

I hope I'm welcome to post this here even though it's not made with Stencyl. I do have 2 past games made with Stencyl (Jimbo Jet and Simple Mind Games) both for iOS. Simple Mind Games is close to 100,000 downloads on the app store now.


Resolved Questions / Re: How to get an old 2.2 game running in 3.2?
« on: December 23, 2014, 07:53:02 am »
Thanks CaptainComic, it was to do with custom code blocks. I've got it running, not perfectly but, it runs. Thanks again.

Resolved Questions / Re: How to get an old 2.2 game running in 3.2?
« on: December 19, 2014, 10:09:10 am »
Logs attached

Resolved Questions / Re: How to get an old 2.2 game running in 3.2?
« on: December 19, 2014, 05:01:34 am »
Thanks CaptainComic,

I'll post the log when I get home from work.

Resolved Questions / How to get an old 2.2 game running in 3.2?
« on: December 19, 2014, 04:21:03 am »
Hey guys,

I made this a couple years ago with Stencyl 2.2. I now want to revive it for the iPhone 6's

I haven't touched the code since 2.2, but I now need to use 3.2.

I've opened the game in 3.2 and it upgraded it, but it just compiles forever. The log show's Haxe build errors. Should I post the log and see if anybody understands the error codes?

Also, is it possible to access iOS API's with the new Haxe engine? It use to be possible before 3.0. I want to access the new game center api's to pull in your friends scores in to the game.


iPhone / iPad / Android / Simply RSS. A free RSS reader.
« on: May 18, 2014, 02:07:27 pm »
Hi guys, not sure if I'm allowed to post this as it's not a game.

Stencyl gave me the basic skills to be able to code by hand. I made 2 iOS games with Stencyl (Jimbo Jet and Simple Mind Games). I then moved on to Xcode itself and coded a new app.

I made a clean and simple RSS Reader for iOS 7 called Simply RSS. It's easy to use and no account is required.

Please check it out, would also appreciate any feedback.

App Store Link:


Simply RSS is a clean, easy to read, iOS 7 style news reader. It fits right in with Apple's stock iOS 7 apps and looks part of the operating system.


- Clean Reading Experience
- Background Refreshing
- Scroll Easily through Stories
- Full Text Stories setting
- Save Stories for Later
- Easy to Search and Add New Feeds
- No Account Needed
- iOS 7 Back Gesture
- Story Sharing
- Built-in Web Browser

iPhone / iPad / Android / Re: Simple Mind Games. FREE.
« on: June 19, 2013, 12:34:18 am »

There were a couple of minor websites that copied the iMore review, and a couple tiny websites write there own review. Other than that, there really hasn't been any coverage, so the 120 average downloads a day must be coming from people searching the App Store.

In the first week it got to #32 in top puzzle games for the UK.

iPhone / iPad / Android / Re: Simple Mind Games. FREE.
« on: June 18, 2013, 05:14:57 am »
It's been awhile since I've been on the Stencyl forums. Been learning Objective-C from books.

However, just thought I'd post an update to my app stats.

Last week, Simple Mind Games passed 20,000 downloads on the app store. It's been available for 14 weeks, so I'm quite pleased with that. Current average is between 120 - 140 downloads per day.

These are of course, all free downloads.


Thanks for the update Jon, I know you're under a lot of pressure with this project. A lot of people, especially the younger audience, don't really understand how much work is required and that set backs/hold ups will occur.

Everyone is looking forward to 3.0 and the future.

I've been using my time to learn c++ and then obj-c, this may not help with HaXe, but I have to start somewhere.

Hi John,

Congrats with Impossible Pixel.

It's really inspired me to do a fast flowing platform game now.

May I ask how successful it has been with numbers/money? How many downloads do you get a day? How much money is made from pop up ads? My last game, Simple Mind Games, launched 4 weeks ago and has around 12,000 downloads with not much marketing.


Chit-Chat / Re: My laptop just broke itself (posted from PS3)
« on: March 27, 2013, 12:07:07 pm »
Buy a Mac.

iPhone / iPad / Android / Re: Simple Mind Games. FREE.
« on: March 22, 2013, 01:39:39 am » review of Simple Mind Games.


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