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Messages - makarone

Pages: 1
1
please try this link in IE11
http://miniduck.ru/link/
without html file it works good http://miniduck.ru/link/bub.swf

in other browsers it's also work fine.

It would be awesome to find a solution!


UPD:
Everythinhg works fine.
Seems like it was bad html file.

2
Hey Rob, thanks for the behaviour!
Is it possible to make links work in IE11? It's still blocks the outgoing links ;(
How can i edit it for ie?
Btw cpmstar links work fine  in ie11, no blocks.



3
Old Bugs (1.x/2.x) / Comments in cyrillic makes a huge lag
« on: July 12, 2013, 02:05:16 am »
Hey!

i have a scene behaviour in my game. This behaviour is the main script which controls all the levels in my game.  It has a lot of blocks. To recognize these blocks more clearly i added 2 short comment box.  And typed in Russian. 
After that I worked with this file for some time and all was fine, but  one day i cant even open it. 
 I tried to open with windows, with Mac and nothing happens, stencyl is showing OPEN dialog and load memory to 90% . 

I went to check the files in stencylworks directory and here is what i saw.

A size of this *.design script file is 27MB.

And inside of it i have found many repeating letters:

<comment-short comment="false" x="26" y="699">
                    <int id="0" val="–≤–Р–£–≤–Щ¬І–≤–Р–£вАУвА†–≤–Р–£ ..... and so.

I think, every time that i opened this script in stencyl, the text in the comment block has been  multiplied. 

To fix that i deleted all the comment codes in the  <comment-short> brackets and re-saved it again.   Because i even was unable to open it via Stencyl.   

After that everything is works fine !

It would be nice to fix that issue in future :)

4
Old Bugs (1.x/2.x) / Re: Set Friction crashes ioS
« on: June 16, 2013, 07:23:13 am »
Hey Guys, i have the same problem. How can we solve it? 

5
Archives / Re: Multiple Frames duration edit
« on: August 23, 2012, 07:28:02 am »
Oh! this is super!  I haven't noticed that.. thank you ;) 

6
Archives / Multiple Frames duration edit
« on: August 23, 2012, 01:10:19 am »

Hi guys!
Stencyl is a great tool for making games without coding experience ;) Thanks for that!
I have one suggestion:

It would be nice to allow us ( stencyl users) to edit frames duration by selecting all frames at once.
When actors contain a 40-50 frames of animation, it's really painfull to edit each frame's duration :)

It can be edited in XML file, but it is not really easier.

Please, add this feature into the Stencyl ;)

You can make a little window with duration of selected frame.
When user selects many frames with different durations it can show empty window
(like in adobe software for example, when you select an objects with different fonts or stroke sizes) 

I have attached an example of what i mean.

Cheers!

Max 8)

7
Old Bugs (1.x/2.x) / Using joints makes stencyl works wierd
« on: June 24, 2012, 01:06:30 pm »
Hi,
When i'm trying to use joints, stencyl starts work laggy. Cursor  works strange and you can't select any objects on the scene and scene can't be saved.

To reproduce these lags you need to create two joints between actors and create a hingle joint on the other actor.
Then just delete a joints and you'll see what i mean.

In the previous version ( 2.0 beta) these bugs were not appeared.

It would be great to fix  these bug, because it's impossible to use joints in that case.

stencyl 2.2 ( mac os x)

8
Ask a Question / Re: How to pause a main time?
« on: May 05, 2012, 01:56:32 am »
Thanks! Problem solved!

9
Ask a Question / Re: How to pause a main time?
« on: April 26, 2012, 12:17:00 pm »
Thanks for the Quick response Rob.

Sorry, i have made a little mistake.

I said that i'm using a "do after time" but there is a  " Do every [30]  seconds" block.

I tried with these code blocks:

do every [time]+30

Time- it's a game atribute , number.
it counts +1 every second.

But it still wont stops.

10
Ask a Question / How to pause a main time?
« on: April 26, 2012, 11:44:29 am »
HI i have an issue.
In my project i'm using an event that spawns actor types  "after time" ( do after time- 30 sec).
When i'm  pausing the game for  ~20 seconds at the begining of the scene.
Actor type appears after 10 seconds after  game was unpaused.
But he must appear after the 30 seconds.
It seems like Pause function didn't works for that and time still counts. 
Can you help me?
Thanks.

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