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Topics - Valinor Games

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I was wondering if anybody had a rough estimate of when the judges will finish? (A day, a week, two weeks?)


Stencyl Jam 16: "Spooky" / Leaf is done! Yay!
« on: October 15, 2016, 11:06:01 pm »

I have just submitted my final version of Leaf for the #StencylGameJam. Yay!
Thank you for all of your support this week, it’s been fun!
It is now 1:03 Sunday morning and I am going to get some rest, goodnight.

I was wondering if anyone knew how to use the web blocks to integrate GameJolt Achivement API?
Or is there an extention that somebody could point me to?


Stencyl Jam 16: "Spooky" / Last Day!!!
« on: October 15, 2016, 11:01:06 am »
This is the last day of the jam, What are people's thoughts?

Stencyl Jam 16: "Spooky" / First Jam Game, don't have a name yet.
« on: October 09, 2016, 12:04:12 pm »
Hello, I just saw the announcement banner in the community and thought I might as well try to submit something.

The main idea (Mostly half baked.) is to have a blank landscape with some trees... yeah, not much.

Wish me luck!
Here is what I have so far:

          I was wondering if there is a way to check if an actor has any joints already attached to it?  Or is there a way to go through all of the joints in the scene? (like for each actor in scene loop)

Thank you.

Ask a Question / Game won't open in windows, error code 1 [Solved]
« on: September 03, 2016, 01:54:27 pm »

I am trying to test my game in windows, but once it is done compiling, it crashes, this is the error report in the logs:

Level:     ERROR
When:      2016-09-03 15:35:24:214

Failed: Running Standalone (windows). (Return code: 1)

This happens with all of my games, not just this one.
I am using build 9180.

Thank you!

(Edit: I just noticed that this happens with all platforms, not just windows, the error message is the same except that whatever platform I am using is in the place of (windows).)

[Solved: I had a problem with my update, I reinstalled Stencyl and now it works.]

Resolved Questions / How do I refresh tile collisions? [Solved]
« on: July 25, 2016, 12:30:59 pm »
I am making a bomberman style game where you place bombs that destroy blocks after a set amount of time. But, when you use tile API to destroy tiles, the collision shapes for the map don't refresh, and you cannot walk through the hole you just made.

Does anyone know how to refresh the collision shapes  for the map?

Thank you

Hi, I am trying to make a game where you create a siege engine that you try to get to the end of the level.
I am trying to make it so I can design engines in the level editor, and I might eventually add custom engines.

The behavior I am working on right now is supposed to put a revolve joint between self (a wheel) and any boards it is on top of. It does this by creating a region, around self, and then checking for each actor of type structure, if actor of type is inside region, create the joint.

The problem is with the "if actor is inside region" block, but I don't know how to fix it. Does anyone know what's wrong?

Ask a Question / How do I figure out if the actor is on ground?
« on: May 13, 2016, 09:51:11 am »
Hello, I'm sure that this question has been asked a lot of times, but I cannot seem to be able to find any topics about it.
How can I figure out if an actor is off the ground? I know I can have "when actor hits tiles... if bottom of actor 1 was hit: change boolean to true." but how do I figure out when it isn't hitting the ground?

Ask a Question / What simple physics game could I make?
« on: May 12, 2016, 01:27:22 pm »
Hello. I want to make an extremely simple physics-based game for fun, but I cannot think of any ideas. What do you think I should make?

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