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Messages - Valinor Games

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16
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 12, 2016, 12:01:30 pm »
Thanks! I'll look at those.
(I am still playing with the idea of no words, but I don't know yet.)

17
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 11, 2016, 06:08:41 pm »
Is there anyone who knows of a good font?

18
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 11, 2016, 05:01:07 pm »
Thanks!

19
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 11, 2016, 03:56:25 pm »
Does anyone know a good font to go with this art style?

20
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 11, 2016, 03:19:48 pm »
Update 0.1.3!
All of the changes are on Gamejolt, as usual.

21
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 11, 2016, 11:58:17 am »
I have added the first few levels!
The full update info is in the gamejolt page.

22
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 11, 2016, 10:09:12 am »
Thanks! I almost have more levels with ghosts that kill you and wind gusts that blow you around.

23
I like the idea of ghosts joining! I don't think I've seen that other places.

Btw, in the past I've seen people use image api for dynamic lighting. I have never actually done this, so I have no idea how hard it is to implement, but you might want to try.

One more thing: when you upload an update, could you post here? (I'd like to see what the newest version is.)

24
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 11, 2016, 07:26:39 am »
Hello!
I just added actual game-play mechanics! (Other than just blowing a leaf around a mostly blank screen.)
Please tell me what you think! here: http://gamejolt.com/games/leaf/196895

25
Cool, I'm glad you liked my advice. (I also agree about the movement.)
Good luck!

26
If you don't mind some advice, I've found that tighter,  less open levels work better with this kind of lighting. When I played it it kind of felt like I was blundering around a space that was a little too big until I fell off an edge. What do you think?

27
Thanks!
StencylJam does rock.

28
Cool game!

It would be nice if you changed controls (or added controls) to WASD, it feels kind of weird to hold my mouse in my right hand, and use my left hand to use controls on the right side of the keyboard. :)

29
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 10, 2016, 06:42:46 am »
Thanks!
I now have a game jolt page, here: http://gamejolt.com/games/leaf/196895
There is not much there because I am mostly working on the game.

30
Stencyl Jam 16: "Spooky" / Re: First Jam Game, don't have a name yet.
« on: October 09, 2016, 02:15:52 pm »
Hello,

I changed the name from Leaf to Float, now instead of blowing around a leaf, you are controlling a ghost through the air.
Press and then release somewhere else to start moving, for debugging purposes your press and release show up as purple and green dots.

Hold space bar to slow down

You can have fun moving the character around the area.

Enjoy!

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