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Messages - Valinor Games

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46
Ask a Question / Re: Read me please
« on: May 14, 2016, 06:04:59 pm »
Google play is free to put games on, It is IOS that charges $99 a year for a liscence.

47
Sorry for not describing my problem enough. (That's not something you hear on the internet much.)

The code for creating the joint never runs, If I move it up to not include the "if actor is inside region" then it does run. Therefore the problem is with the detecting if the actor is inside the region. I know from the debug drawing that the actor is inside the region, but the program just isn't detecting it.

48
Ask a Question / Re: Help me...
« on: May 14, 2016, 11:00:18 am »
Hey! welcome to Stencyl.

I advise you read the "how to ask effective questions" and "What to do if your questions aren't being answered." I found them very helpful for when I started using this forum.

As for your problem, I don't really know what it is, but I found that the error I got most often is a null object reference, which most often means that I am trying to get a value from an attribute without setting the attribute to something first.

Also: if your logs are too big to look through easily, clear the logs and then do the thing that caused the error again, the only thing in your logs should be the error message from the problem you are trying to address.

I hope I was helpful, but if I wasn't I'm very sorry.

Thanks!

49
Hey, I'm bumping this thread: does anybody know whats wrong?

50
Hi, I am trying to make a game where you create a siege engine that you try to get to the end of the level.
I am trying to make it so I can design engines in the level editor, and I might eventually add custom engines.

The behavior I am working on right now is supposed to put a revolve joint between self (a wheel) and any boards it is on top of. It does this by creating a region, around self, and then checking for each actor of type structure, if actor of type is inside region, create the joint.

The problem is with the "if actor is inside region" block, but I don't know how to fix it. Does anyone know what's wrong?

51
Ask a Question / Re: How do I figure out if the actor is on ground?
« on: May 13, 2016, 12:27:20 pm »
Thanks! that worked.

52
Ask a Question / How do I figure out if the actor is on ground?
« on: May 13, 2016, 09:51:11 am »
Hello, I'm sure that this question has been asked a lot of times, but I cannot seem to be able to find any topics about it.
How can I figure out if an actor is off the ground? I know I can have "when actor hits tiles... if bottom of actor 1 was hit: change boolean to true." but how do I figure out when it isn't hitting the ground?

53
Ask a Question / Re: What simple physics game could I make?
« on: May 12, 2016, 01:50:13 pm »
Yes, like that.

54
Ask a Question / Re: What simple physics game could I make?
« on: May 12, 2016, 01:42:56 pm »
I was thinking something more along the lines of an "Autumn Physics" "Odd ducks" "Crazy Golf" sort of thing.

55
Ask a Question / What simple physics game could I make?
« on: May 12, 2016, 01:27:22 pm »
Hello. I want to make an extremely simple physics-based game for fun, but I cannot think of any ideas. What do you think I should make?

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